Difference between revisions of "Screen"
From GiderosMobile
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=== Example === | === Example === | ||
− | < | + | <syntaxhighlight lang="lua"> |
local s = Sprite.new() | local s = Sprite.new() | ||
local img = Bitmap.new(Texture.new("gfx/ui/rpgpp_lt_models_vgood.png")) | local img = Bitmap.new(Texture.new("gfx/ui/rpgpp_lt_models_vgood.png")) | ||
Line 20: | Line 20: | ||
ss:setState(Screen.STATE_NORMAL | Screen.STATE_ACTIVE) | ss:setState(Screen.STATE_NORMAL | Screen.STATE_ACTIVE) | ||
ss:setContent(s) | ss:setContent(s) | ||
− | </ | + | </syntaxhighlight> |
{|- | {|- |
Latest revision as of 14:32, 13 July 2023
Supported platforms:
Available since: Gideros 2017.8
Inherits from: Object
Description
The Screen class allows to access secondary displays or windows.
Example
local s = Sprite.new()
local img = Bitmap.new(Texture.new("gfx/ui/rpgpp_lt_models_vgood.png"))
s:addChild(img)
local ss = Screen.new(0)
ss:setPosition(128, 128)
ss:setSize(256, 256)
ss:setTitle("my screen")
ss:setState(Screen.STATE_NORMAL | Screen.STATE_ACTIVE)
ss:setContent(s)
MethodsScreen.new opens a new screen |
EventsConstants |