Difference between revisions of "ReactPhysics3D"

From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>")
 
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To add '''ReactPhysics3D engine''' to your application you call:
 
To add '''ReactPhysics3D engine''' to your application you call:
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
require "reactphysics3d"
 
require "reactphysics3d"
</source>
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</syntaxhighlight>
  
 
Basically you:
 
Basically you:
# '''create the 3d world''' => [[R3d.World.new]]
+
# '''create the 3d world''' => [[r3d.World.new]]
 
# '''add the 3d world DebugDraw (recommended for testing)''' => [[r3d.DebugDraw.new]]
 
# '''add the 3d world DebugDraw (recommended for testing)''' => [[r3d.DebugDraw.new]]
# '''create your body''' => [[R3d.World:createBody]]
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# '''create your body''' => [[r3d.World:createBody]]
# '''define the shape of your body''' => example: a sphere [[R3d.SphereShape.new]]
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# '''define the shape of your body''' => example: a sphere [[r3d.SphereShape.new]]
# '''add the fixture''' => [[R3d.Body:createFixture]]'''
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# '''add the fixture''' => [[r3d.Body:createFixture]]'''
# '''add joints (optional)''' => example: a fixed joint [[R3d.World:createFixedJoint]]
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# '''add joints (optional)''' => example: a fixed joint [[r3d.World:createFixedJoint]]
 
# ''' HAVE FUN! '''
 
# ''' HAVE FUN! '''
  
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[[r3d.Fixture]]<br/><!--GIDEROSOBJ:r3d.Fixture-->
 
[[r3d.Fixture]]<br/><!--GIDEROSOBJ:r3d.Fixture-->
 
[[r3d.Joint]]<br/><!--GIDEROSOBJ:r3d.Joint-->
 
[[r3d.Joint]]<br/><!--GIDEROSOBJ:r3d.Joint-->
<!--[[Special:MyLanguage/r3d.FixedJoint|r3d.FixedJoint]]<br/>--><!--GIDEROSOBJ:r3d.FixedJoint-->
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<!--[[r3d.FixedJoint]]<br/>--><!--GIDEROSOBJ:r3d.FixedJoint-->
<!--[[Special:MyLanguage/r3d.HingeJoint|r3d.HingeJoint]]<br/>--><!--GIDEROSOBJ:r3d.HingeJoint-->
+
<!--[[r3d.HingeJoint]]<br/>--><!--GIDEROSOBJ:r3d.HingeJoint-->
 
[[r3d.Shape]]<br/><!--GIDEROSOBJ:r3d.Shape-->
 
[[r3d.Shape]]<br/><!--GIDEROSOBJ:r3d.Shape-->
<!--[[Special:MyLanguage/r3d.BallAndSocketShape|r3d.BallAndSocketShape]]<br/>--><!--GIDEROSOBJ:r3d.BallAndSocketShape-->
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<!--[[r3d.BallAndSocketShape]]<br/>--><!--GIDEROSOBJ:r3d.BallAndSocketShape-->
<!--[[Special:MyLanguage/r3d.BoxShape|r3d.BoxShape]]<br/>--><!--GIDEROSOBJ:r3d.BoxShape-->
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<!--[[r3d.BoxShape]]<br/>--><!--GIDEROSOBJ:r3d.BoxShape-->
<!--[[Special:MyLanguage/r3d.CapsuleShape|r3d.CapsuleShape]]<br/>--><!--GIDEROSOBJ:r3d.CapsuleShape-->
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<!--[[r3d.CapsuleShape]]<br/>--><!--GIDEROSOBJ:r3d.CapsuleShape-->
<!--[[Special:MyLanguage/r3d.ConcaveMeshShape|r3d.ConcaveMeshShape]]<br/>--><!--GIDEROSOBJ:r3d.ConcaveMeshShape-->
+
<!--[[r3d.ConcaveMeshShape]]<br/>--><!--GIDEROSOBJ:r3d.ConcaveMeshShape-->
<!--[[Special:MyLanguage/r3d.ConvexMeshShape|r3d.ConvexMeshShape]]<br/>--><!--GIDEROSOBJ:r3d.ConvexMeshShape-->
+
<!--[[r3d.ConvexMeshShape]]<br/>--><!--GIDEROSOBJ:r3d.ConvexMeshShape-->
<!--[[Special:MyLanguage/r3d.HeightFieldShape|r3d.HeightFieldShape]]<br/>--><!--GIDEROSOBJ:r3d.HeightFieldShape-->
+
<!--[[r3d.HeightFieldShape]]<br/>--><!--GIDEROSOBJ:r3d.HeightFieldShape-->
<!--[[Special:MyLanguage/r3d.SphereShape|r3d.SphereShape]]<br/>--><!--GIDEROSOBJ:r3d.SphereShape-->
+
<!--[[r3d.SphereShape]]<br/>--><!--GIDEROSOBJ:r3d.SphereShape-->
 
[[r3d.World]]<br /><!--GIDEROSOBJ:r3d.World-->
 
[[r3d.World]]<br /><!--GIDEROSOBJ:r3d.World-->
 
</div>
 
</div>
  
 
{{GIDEROS IMPORTANT LINKS}}
 
{{GIDEROS IMPORTANT LINKS}}

Latest revision as of 14:32, 13 July 2023

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2019.10

Description

ReactPhysics3D is an open source 3D physics and collision engine [React Physics 3D home page].

To add ReactPhysics3D engine to your application you call:

require "reactphysics3d"

Basically you:

  1. create the 3d world => r3d.World.new
  2. add the 3d world DebugDraw (recommended for testing) => r3d.DebugDraw.new
  3. create your body => r3d.World:createBody
  4. define the shape of your body => example: a sphere r3d.SphereShape.new
  5. add the fixture => r3d.Body:createFixture
  6. add joints (optional) => example: a fixed joint r3d.World:createFixedJoint
  7. HAVE FUN!

Classes