Difference between revisions of "ReactPhysics3D"
From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>") |
|||
(11 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
− | + | <!-- GIDEROSOBJ:ReactPhysics3D--> | |
− | <!-- GIDEROSOBJ: | + | '''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> |
− | ''' | + | '''Available since:''' Gideros 2019.10<br/> |
− | ''' | + | |
− | === | + | === Description === |
− | + | ReactPhysics3D is an open source 3D physics and collision engine [[https://www.reactphysics3d.com/ React Physics 3D home page]]. | |
− | [[https://www.reactphysics3d.com/ React Physics 3D home page]] | + | |
− | < | + | To add '''ReactPhysics3D engine''' to your application you call: |
− | === | + | <syntaxhighlight lang="lua"> |
+ | require "reactphysics3d" | ||
+ | </syntaxhighlight> | ||
+ | |||
+ | Basically you: | ||
+ | # '''create the 3d world''' => [[r3d.World.new]] | ||
+ | # '''add the 3d world DebugDraw (recommended for testing)''' => [[r3d.DebugDraw.new]] | ||
+ | # '''create your body''' => [[r3d.World:createBody]] | ||
+ | # '''define the shape of your body''' => example: a sphere [[r3d.SphereShape.new]] | ||
+ | # '''add the fixture''' => [[r3d.Body:createFixture]]''' | ||
+ | # '''add joints (optional)''' => example: a fixed joint [[r3d.World:createFixedJoint]] | ||
+ | # ''' HAVE FUN! ''' | ||
+ | |||
+ | === Classes === | ||
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | ||
− | <!-- GIDEROSOBJ:r3d. | + | [[r3d.Body]]<br/><!--GIDEROSOBJ:r3d.Body--> |
− | <!-- GIDEROSOBJ:r3d. | + | [[r3d.DebugDraw]]<br/><!--GIDEROSOBJ:r3d.DebugDraw--> |
− | <!-- GIDEROSOBJ:r3d. | + | [[r3d.Fixture]]<br/><!--GIDEROSOBJ:r3d.Fixture--> |
− | <!-- GIDEROSOBJ:r3d. | + | [[r3d.Joint]]<br/><!--GIDEROSOBJ:r3d.Joint--> |
− | <!-- GIDEROSOBJ:r3d. | + | <!--[[r3d.FixedJoint]]<br/>--><!--GIDEROSOBJ:r3d.FixedJoint--> |
− | <!-- GIDEROSOBJ:r3d. | + | <!--[[r3d.HingeJoint]]<br/>--><!--GIDEROSOBJ:r3d.HingeJoint--> |
− | <!-- GIDEROSOBJ:r3d. | + | [[r3d.Shape]]<br/><!--GIDEROSOBJ:r3d.Shape--> |
− | <!-- GIDEROSOBJ:r3d. | + | <!--[[r3d.BallAndSocketShape]]<br/>--><!--GIDEROSOBJ:r3d.BallAndSocketShape--> |
− | <!-- GIDEROSOBJ:r3d. | + | <!--[[r3d.BoxShape]]<br/>--><!--GIDEROSOBJ:r3d.BoxShape--> |
− | <!-- GIDEROSOBJ:r3d. | + | <!--[[r3d.CapsuleShape]]<br/>--><!--GIDEROSOBJ:r3d.CapsuleShape--> |
− | <!-- GIDEROSOBJ:r3d. | + | <!--[[r3d.ConcaveMeshShape]]<br/>--><!--GIDEROSOBJ:r3d.ConcaveMeshShape--> |
− | <!-- GIDEROSOBJ:r3d. | + | <!--[[r3d.ConvexMeshShape]]<br/>--><!--GIDEROSOBJ:r3d.ConvexMeshShape--> |
− | <!-- GIDEROSOBJ:r3d. | + | <!--[[r3d.HeightFieldShape]]<br/>--><!--GIDEROSOBJ:r3d.HeightFieldShape--> |
− | <!-- GIDEROSOBJ:r3d. | + | <!--[[r3d.SphereShape]]<br/>--><!--GIDEROSOBJ:r3d.SphereShape--> |
+ | [[r3d.World]]<br /><!--GIDEROSOBJ:r3d.World--> | ||
</div> | </div> | ||
+ | |||
+ | {{GIDEROS IMPORTANT LINKS}} |
Latest revision as of 14:32, 13 July 2023
Supported platforms:
Available since: Gideros 2019.10
Description
ReactPhysics3D is an open source 3D physics and collision engine [React Physics 3D home page].
To add ReactPhysics3D engine to your application you call:
require "reactphysics3d"
Basically you:
- create the 3d world => r3d.World.new
- add the 3d world DebugDraw (recommended for testing) => r3d.DebugDraw.new
- create your body => r3d.World:createBody
- define the shape of your body => example: a sphere r3d.SphereShape.new
- add the fixture => r3d.Body:createFixture
- add joints (optional) => example: a fixed joint r3d.World:createFixedJoint
- HAVE FUN!
Classes