Difference between revisions of "R3d.World:testCollision"
From GiderosMobile
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r3d.World:testCollision(bodyA,bodyB,callback,category) | r3d.World:testCollision(bodyA,bodyB,callback,category) | ||
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=== Parameters === | === Parameters === | ||
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world:testCollision(bodyA, bodyB, callback, 1) | world:testCollision(bodyA, bodyB, callback, 1) | ||
world:testCollision(callback) | world:testCollision(callback) | ||
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{{R3d.World}} | {{R3d.World}} |
Latest revision as of 14:32, 13 July 2023
Available since: Gideros 2019.10
Class: R3d.World
Description
Checks collisions between two bodies.
r3d.World:testCollision(bodyA,bodyB,callback,category)
Parameters
bodyA: (body) the body A optional
bodyB: (body) the body B optional
callback: (function) the callback function
category: (number) bit mask for collision filtering optional
Example
function callback()
print("xxx")
end
world:testCollision(bodyA, callback)
world:testCollision(bodyA, bodyB, callback, 1)
world:testCollision(callback)
- R3d.World
- R3d.World.new
- R3d.World:createBallAndSocketJoint
- R3d.World:createBody
- R3d.World:createFixedJoint
- R3d.World:createHingeJoint
- R3d.World:createSliderJoint
- R3d.World:destroyBody
- R3d.World:destroyJoint
- R3d.World:raycast
- R3d.World:setEventListener
- R3d.World:step
- R3d.World:testAABBOverlap
- R3d.World:testCollision
- R3d.World:testOverlap