Difference between revisions of "R3d.World:createSliderJoint"
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(Created page with "'''Available since:''' Gideros 2019.10<br/> '''Class:''' R3d.World<br/> === Description === <source lang="lua"> r3d.World:createSliderJoint(bodyA,bodyB,anchorX,anchorY,an...") |
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=== Description === | === Description === | ||
− | < | + | Creates a slider joint. See its [[R3d.SliderJoint|definition]]. |
+ | <syntaxhighlight lang="lua"> | ||
r3d.World:createSliderJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,axisX,axisY,axisZ,params) | r3d.World:createSliderJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,axisX,axisY,axisZ,params) | ||
− | </ | + | </syntaxhighlight> |
=== Parameters === | === Parameters === | ||
− | '''bodyA''': ()<br/> | + | '''bodyA''': (b3d body) body A<br/> |
− | '''bodyB''': ()<br/> | + | '''bodyB''': (b3d body) body B<br/> |
− | '''anchorX''': ()<br/> | + | '''anchorX''': (number) anchor x<br/> |
− | '''anchorY''': ()<br/> | + | '''anchorY''': (number) anchor y<br/> |
− | '''anchorZ''': ()<br/> | + | '''anchorZ''': (number) anchor z<br/> |
− | '''axisX''': ()<br/> | + | '''axisX''': (number) x axis<br/> |
− | '''axisY''': ()<br/> | + | '''axisY''': (number) y axis<br/> |
− | '''axisZ''': ()<br/> | + | '''axisZ''': (number) z axis<br/> |
− | '''params''': () | + | '''params''': (table) '''optional''' any of the followings: |
+ | *''isCollisionEnabled'' (bool) | ||
+ | *''isLimitEnabled'' (bool) | ||
+ | *''minTranslationLimit'' (number) | ||
+ | *''maxTranslationLimit'' (number) | ||
+ | *''isMotorEnabled'' (bool) | ||
+ | *''motorSpeed'' (number) | ||
+ | *''maxMotorForce'' (bool) | ||
=== Example === | === Example === | ||
− | < | + | <syntaxhighlight lang="lua"> |
− | </ | + | local fj = world:createSliderJoint(cube01body,cube02body,0,0,0,0,1,0, |
+ | {isCollisionEnabled=true, isMotorEnabled=true}) | ||
+ | </syntaxhighlight> | ||
{{R3d.World}} | {{R3d.World}} |
Latest revision as of 14:31, 13 July 2023
Available since: Gideros 2019.10
Class: R3d.World
Description
Creates a slider joint. See its definition.
r3d.World:createSliderJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,axisX,axisY,axisZ,params)
Parameters
bodyA: (b3d body) body A
bodyB: (b3d body) body B
anchorX: (number) anchor x
anchorY: (number) anchor y
anchorZ: (number) anchor z
axisX: (number) x axis
axisY: (number) y axis
axisZ: (number) z axis
params: (table) optional any of the followings:
- isCollisionEnabled (bool)
- isLimitEnabled (bool)
- minTranslationLimit (number)
- maxTranslationLimit (number)
- isMotorEnabled (bool)
- motorSpeed (number)
- maxMotorForce (bool)
Example
local fj = world:createSliderJoint(cube01body,cube02body,0,0,0,0,1,0,
{isCollisionEnabled=true, isMotorEnabled=true})
- R3d.World
- R3d.World.new
- R3d.World:createBallAndSocketJoint
- R3d.World:createBody
- R3d.World:createFixedJoint
- R3d.World:createHingeJoint
- R3d.World:createSliderJoint
- R3d.World:destroyBody
- R3d.World:destroyJoint
- R3d.World:raycast
- R3d.World:setEventListener
- R3d.World:step
- R3d.World:testAABBOverlap
- R3d.World:testCollision
- R3d.World:testOverlap