Difference between revisions of "Os.timer"

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m (Text replacement - "</source>" to "</syntaxhighlight>")
 
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__NOTOC__
 
__NOTOC__
 
'''Available since:''' Gideros 2011.6<br/>
 
'''Available since:''' Gideros 2011.6<br/>
 +
'''Class:''' [[os]]<br/>
 +
 
=== Description ===
 
=== Description ===
<translate><br />
+
Returns precise time in seconds relative to some arbitrary point.
Returns precise time in seconds relative to some arbitrary point.<br />
+
<syntaxhighlight lang="lua">
<br /></translate>
 
<source lang="lua">
 
 
(number) = os.timer()
 
(number) = os.timer()
</source>
+
</syntaxhighlight>
 +
 
 
=== Return values ===
 
=== Return values ===
'''Returns''' (number) <translate>Precise time in seconds relative to some arbitrary point</translate><br/>
+
'''Returns''' (number) precise time in seconds relative to some arbitrary point<br/>
 +
 
 +
=== Example ===
 +
<syntaxhighlight lang="lua">
 +
local function onEnterFrame(event)
 +
-- get the precise timer
 +
local t = os.timer()
 +
 +
-- animate r,g,b multipliers of color transform
 +
local r = (math.sin(t * 0.5 + 0.3) + 1) / 2
 +
local g = (math.sin(t * 0.8 + 0.2) + 1) / 2
 +
local b = (math.sin(t * 1.3 + 0.6) + 1) / 2
 +
 +
-- set color transform
 +
bitmap:setColorTransform(r, g, b, 1)
 +
 
 +
-- update the positions of dots
 +
reddot:setX(90 + r * 280)
 +
greendot:setX(90 + g * 280)
 +
bluedot:setX(90 + b * 280)
 +
end
 +
</syntaxhighlight>
 +
 
 +
{{Os}}

Latest revision as of 14:31, 13 July 2023

Available since: Gideros 2011.6
Class: os

Description

Returns precise time in seconds relative to some arbitrary point.

(number) = os.timer()

Return values

Returns (number) precise time in seconds relative to some arbitrary point

Example

local function onEnterFrame(event)
	-- get the precise timer
	local t = os.timer()
	
	-- animate r,g,b multipliers of color transform
	local r = (math.sin(t * 0.5 + 0.3) + 1) / 2
	local g = (math.sin(t * 0.8 + 0.2) + 1) / 2
	local b = (math.sin(t * 1.3 + 0.6) + 1) / 2
	
	-- set color transform
	bitmap:setColorTransform(r, g, b, 1)

	-- update the positions of dots
	reddot:setX(90 + r * 280)
	greendot:setX(90 + g * 280)
	bluedot:setX(90 + b * 280)
end