Difference between revisions of "Noise:whiteNoise4D"
From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight") |
|||
Line 7: | Line 7: | ||
Get 4D white noise value (other dimensions availiable using Noise:noise([x, y, z]) OR Noise:noise2D(x, y) OR Noise:noise3D(x, y, z) methods, you only need to set noise type using Noise:setNoiseType(Noise.WHITE_NOISE))<br /> | Get 4D white noise value (other dimensions availiable using Noise:noise([x, y, z]) OR Noise:noise2D(x, y) OR Noise:noise3D(x, y, z) methods, you only need to set noise type using Noise:setNoiseType(Noise.WHITE_NOISE))<br /> | ||
<br /></translate> | <br /></translate> | ||
− | < | + | <syntaxhighlight lang="lua"> |
(number) = Noise:whiteNoise4D(x, y, z, w) | (number) = Noise:whiteNoise4D(x, y, z, w) | ||
</source> | </source> |
Revision as of 15:30, 13 July 2023
Available since: Gideros 2019.12
Class: Noise
Description
Get 4D white noise value (other dimensions availiable using Noise:noise([x, y, z]) OR Noise:noise2D(x, y) OR Noise:noise3D(x, y, z) methods, you only need to set noise type using Noise:setNoiseType(Noise.WHITE_NOISE))
<syntaxhighlight lang="lua">
(number) = Noise:whiteNoise4D(x, y, z, w)
</source>
Parameters
x: (number) x value
y: (number) y value
z: (number) z value
w: (number) w value
Return values
Returns noise value from -1.0 to 1.0