Difference between revisions of "Sprite:setShaderConstant"
From GiderosMobile
(Created page with "__NOTOC__ '''Available since:''' Gideros 2017.4<br/> === Description === To change the value of a uniform from lua <source lang="lua"> = Sprite:setShaderConstant(uniform named...") |
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To change the value of a uniform from lua | To change the value of a uniform from lua | ||
<source lang="lua"> | <source lang="lua"> | ||
− | + | Sprite:setShaderConstant(uniform name,data type,mult,data) | |
</source> | </source> | ||
− | '''uniform name | + | '''uniform name''': (string) The uniform name to change ''''''<br/> |
− | '''data type | + | '''data type''': (int) The type if data to set (one of the Shader.Cxxx constants) ''''''<br/> |
− | '''mult | + | '''mult''': (number) number of elements of the given type to set ''''''<br/> |
− | '''data | + | '''data''': (varies) And the actual data to set, either as a table or as multiple arguments ''''''<br/> |
Revision as of 10:20, 23 August 2018
Available since: Gideros 2017.4
Description
To change the value of a uniform from lua
Sprite:setShaderConstant(uniform name,data type,mult,data)
'uniform name: (string) The uniform name to change '
'data type: (int) The type if data to set (one of the Shader.Cxxx constants) '
'mult: (number) number of elements of the given type to set '
'data: (varies) And the actual data to set, either as a table or as multiple arguments '