Difference between revisions of "SoundChannel"
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===Example=== | ===Example=== | ||
− | < | + | <syntaxhighlight lang="lua"> |
local sound1 = Sound.new("audio/sound1.ogg") | local sound1 = Sound.new("audio/sound1.ogg") | ||
local audio1 = sound1:play() | local audio1 = sound1:play() |
Revision as of 14:30, 13 July 2023
Supported platforms:
Available since: Gideros 2011.6
Inherits from: Object
Description
The SoundChannel class is used to control and monitor a playing sound.
SoundChannel Events
- Event.COMPLETE = "complete": when the sound channel has finished playing, Event.COMPLETE event is dispatched
Example
<syntaxhighlight lang="lua"> local sound1 = Sound.new("audio/sound1.ogg") local audio1 = sound1:play() audio1:addEventListener(Event.COMPLETE, function() -- play a second audio when the first one is complete local sound2 = Sound.new("audio/sound2.ogg") local audio2 = sound2:play() end) </source>
See also
MethodsSoundChannel:getPitch returns the current sound channel pitch |
EventsConstants |