Difference between revisions of "Shader:setConstant"
From GiderosMobile
| m (→Parameters) | m (Text replacement - "<source" to "<syntaxhighlight") | ||
| Line 5: | Line 5: | ||
| === <translate>Description</translate> === | === <translate>Description</translate> === | ||
| <translate>To change the value of a uniform from lua</translate> | <translate>To change the value of a uniform from lua</translate> | ||
| − | < | + | <syntaxhighlight lang="lua"> | 
|   Shader:setConstant(uniformName,dataType,mult,data) |   Shader:setConstant(uniformName,dataType,mult,data) | ||
| </source> | </source> | ||
Revision as of 14:30, 13 July 2023
Available since: Gideros 2015.06.30
Class: Shader
Description
To change the value of a uniform from lua <syntaxhighlight lang="lua">
Shader:setConstant(uniformName,dataType,mult,data)
</source>
Parameters
uniformName: (string) The uniform name to change 
dataType: (int) The type if data to set (one of the Shader.Cxxx constants) 
mult: (number) number of elements of the given type to set 
data: (varies) And the actual data to set, either as a table or as multiple arguments 
