Difference between revisions of "FBInstant.setLoadingProgress"

From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>")
 
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__NOTOC__
 
__NOTOC__
 +
<languages />
 
'''<translate>Available since</translate>:''' Gideros 2018.3<br/>
 
'''<translate>Available since</translate>:''' Gideros 2018.3<br/>
 +
'''<translate>Class</translate>:''' [[Special:MyLanguage/* Initialisation and Core|* Initialisation and Core]]<br/>
 
=== <translate>Description</translate> ===
 
=== <translate>Description</translate> ===
 
<translate><br />
 
<translate><br />
 
Report the game's initial loading progress.<br /></translate>
 
Report the game's initial loading progress.<br /></translate>
<source lang="lua">
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<syntaxhighlight lang="lua">
 
  FBInstant.setLoadingProgress(percentage)
 
  FBInstant.setLoadingProgress(percentage)
</source>
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</syntaxhighlight>
 
=== <translate>Parameters</translate> ===
 
=== <translate>Parameters</translate> ===
 
'''percentage''': (number) <translate>A number between 0 and 100.</translate> <br/>
 
'''percentage''': (number) <translate>A number between 0 and 100.</translate> <br/>
 
=== <translate>Examples</translate> ===
 
=== <translate>Examples</translate> ===
 
'''Example'''<br/>
 
'''Example'''<br/>
<source lang="lua">
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<syntaxhighlight lang="lua">
 
FBInstant.getSupportedAPIs( function(result,error)
 
FBInstant.getSupportedAPIs( function(result,error)
 
local progressCount=0
 
local progressCount=0
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-- eventually call FBInstant.startGameAsync(function) just before starting the game proper.
 
-- eventually call FBInstant.startGameAsync(function) just before starting the game proper.
 
end)
 
end)
<br/></source>
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<br/></syntaxhighlight>
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{{FBInstant}}

Latest revision as of 14:29, 13 July 2023


Available since: Gideros 2018.3
Class: * Initialisation and Core

Description


Report the game's initial loading progress.

 FBInstant.setLoadingProgress(percentage)

Parameters

percentage: (number) A number between 0 and 100.

Examples

Example

FBInstant.getSupportedAPIs( function(result,error)
local progressCount=0
function progress()
	progressCount+=1
	local steps=9 -- set to the number of times progress() called
	local percent=70+((30/steps)*progressCount)  -- on export set the % to 70
	print("Progress",progressCount,percent.."%")
	if FBInstant then FBInstant.setLoadingProgress(percent) end
end
progress() -- do this multiple times as you load images, process data, etc
-- eventually call FBInstant.startGameAsync(function) just before starting the game proper.
end)
<br/>