Difference between revisions of "FBInstant.context.createAsync"

From GiderosMobile
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Attempts to create or switch into a context between a specified player and the current player. The returned promise will reject if the player listed is not a Connected Player of the current player or if the player does not provide permission to enter the new context. Otherwise, the promise will resolve when the game has switched into the new context.<br />
 
Attempts to create or switch into a context between a specified player and the current player. The returned promise will reject if the player listed is not a Connected Player of the current player or if the player does not provide permission to enter the new context. Otherwise, the promise will resolve when the game has switched into the new context.<br />
 
<br /></translate>
 
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<source lang="lua">
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<syntaxhighlight lang="lua">
 
  FBInstant.context.createAsync(id,callback)
 
  FBInstant.context.createAsync(id,callback)
</source>
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</syntaxhighlight>
 
=== <translate>Parameters</translate> ===
 
=== <translate>Parameters</translate> ===
 
'''id''': (string) <translate>ID of the player.</translate> <br/>
 
'''id''': (string) <translate>ID of the player.</translate> <br/>
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=== <translate>Examples</translate> ===
 
=== <translate>Examples</translate> ===
 
'''Example'''<br/>
 
'''Example'''<br/>
<source lang="lua">
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<syntaxhighlight lang="lua">
 
print(FBInstant.context.getID()) -- eg returns 1122334455
 
print(FBInstant.context.getID()) -- eg returns 1122334455
 
FBInstant.context.createAsync("12345678", function(result,error)
 
FBInstant.context.createAsync("12345678", function(result,error)
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end
 
end
 
end)
 
end)
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{{FBInstant.context}}

Latest revision as of 14:27, 13 July 2023


Available since: Gideros 2018.3
Class: Context

Description


Attempts to create or switch into a context between a specified player and the current player. The returned promise will reject if the player listed is not a Connected Player of the current player or if the player does not provide permission to enter the new context. Otherwise, the promise will resolve when the game has switched into the new context.

 FBInstant.context.createAsync(id,callback)

Parameters

id: (string) ID of the player.
callback: (function) A function that will be called with two arguments: true when the game has switched into the new context or nil if the operation failed, and an error code if the function failed.

Examples

Example

print(FBInstant.context.getID()) -- eg returns 1122334455
FBInstant.context.createAsync("12345678", function(result,error)
    if result then
		print(FBInstant.context.getID()) -- eg returns 5544332211
	end
end)
<br/>