Difference between revisions of "B2.WeldJoint"
From GiderosMobile
m (Text replacement - "</source>" to "</syntaxhighlight>") |
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__NOTOC__ | __NOTOC__ | ||
− | '''Supported platforms:''' android | + | <languages /> |
− | '''Available since:''' Gideros 2011.6<br/> | + | <!-- GIDEROSOBJ:b2.WeldJoint --> |
− | === | + | '''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> |
− | <translate>< | + | '''<translate>Available since</translate>:''' Gideros 2011.6<br/> |
− | A weld joint essentially glues two bodies together. A weld joint may distort somewhat because the island constraint solver is approximate. | + | '''<translate>Inherits from</translate>:''' [[Special:MyLanguage/b2.Joint|b2.Joint]]<br/> |
− | < | + | |
− | + | === <translate>Description</translate> === | |
− | '''Weld joint''' | + | A weld joint essentially glues two bodies together. A weld joint may distort somewhat because the island constraint solver is approximate. |
− | < | + | |
− | local weldJoint = world:createJoint(jointDef)</ | + | === <translate>Examples</translate> === |
+ | '''Weld joint''' | ||
+ | <syntaxhighlight lang="lua"> | ||
+ | local jointDef = b2.createWeldJointDef(body1, body2, 100, 100, 130, 100) | ||
+ | local weldJoint = world:createJoint(jointDef) | ||
+ | </syntaxhighlight> | ||
+ | |||
{|- | {|- | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
− | === Methods === | + | === <translate>Methods</translate> === |
− | [[b2.WeldJoint:getDampingRatio]] ''<translate>returns damping ratio</translate>''<br/> | + | [[Special:MyLanguage/b2.WeldJoint:getDampingRatio|b2.WeldJoint:getDampingRatio]] ''<translate>returns damping ratio</translate>''<br/><!-- GIDEROSMTD:b2.WeldJoint:getDampingRatio() returns damping ratio --> |
− | [[b2.WeldJoint:getFrequency]] ''<translate>returns frequency in Hz</translate>''<br/> | + | [[Special:MyLanguage/b2.WeldJoint:getFrequency|b2.WeldJoint:getFrequency]] ''<translate>returns frequency in Hz</translate>''<br/><!-- GIDEROSMTD:b2.WeldJoint:getFrequency() returns frequency in Hz --> |
− | [[b2.WeldJoint:setDampingRatio]] ''<translate>sets damping ratio</translate>''<br/> | + | [[Special:MyLanguage/b2.WeldJoint:setDampingRatio|b2.WeldJoint:setDampingRatio]] ''<translate>sets damping ratio</translate>''<br/><!-- GIDEROSMTD:b2.WeldJoint:setDampingRatio(damping) sets damping ratio --> |
− | [[b2.WeldJoint:setFrequency]] ''<translate>sets frequency in Hz</translate>''<br/> | + | [[Special:MyLanguage/b2.WeldJoint:setFrequency|b2.WeldJoint:setFrequency]] ''<translate>sets frequency in Hz</translate>''<br/><!-- GIDEROSMTD:b2.WeldJoint:setFrequency(frequency) sets frequency in Hz --> |
+ | |||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
− | === Events === | + | === <translate>Events</translate> === |
− | === Constants === | + | === <translate>Constants</translate> === |
|} | |} | ||
+ | |||
+ | ---- | ||
+ | *'''[[B2.Joint]]''' | ||
+ | *'''[[LiquidFun]]''' |
Latest revision as of 14:27, 13 July 2023
Supported platforms:
Available since: Gideros 2011.6
Inherits from: b2.Joint
Description
A weld joint essentially glues two bodies together. A weld joint may distort somewhat because the island constraint solver is approximate.
Examples
Weld joint
local jointDef = b2.createWeldJointDef(body1, body2, 100, 100, 130, 100)
local weldJoint = world:createJoint(jointDef)
Methodsb2.WeldJoint:getDampingRatio returns damping ratio |
EventsConstants |