Difference between revisions of "FBInstant.payments.consumePurchaseAsync"

From GiderosMobile
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Consumes a specific purchase belonging to the current player. Before provisioning a product's effects to the player, the game should request the consumption of the purchased product. Once the purchase is successfully consumed, the game should immediately provide the player with the effects of their purchase.<br />
 
Consumes a specific purchase belonging to the current player. Before provisioning a product's effects to the player, the game should request the consumption of the purchased product. Once the purchase is successfully consumed, the game should immediately provide the player with the effects of their purchase.<br />
 
<br /></translate>
 
<br /></translate>
<source lang="lua">
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<syntaxhighlight lang="lua">
 
  FBInstant.payments.consumePurchaseAsync(purchaseToken,callback)
 
  FBInstant.payments.consumePurchaseAsync(purchaseToken,callback)
</source>
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</syntaxhighlight>
 
=== <translate>Parameters</translate> ===
 
=== <translate>Parameters</translate> ===
 
'''purchaseToken''': (string) <translate>The purchase token of the purchase that should be consumed.</translate> <br/>
 
'''purchaseToken''': (string) <translate>The purchase token of the purchase that should be consumed.</translate> <br/>
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=== <translate>Examples</translate> ===
 
=== <translate>Examples</translate> ===
 
'''Example'''<br/>
 
'''Example'''<br/>
<source lang="lua">
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<syntaxhighlight lang="lua">
 
FBInstant.payments.consumePurchaseAsync("54321", function(result,error)
 
FBInstant.payments.consumePurchaseAsync("54321", function(result,error)
 
     if result then
 
     if result then
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end
 
end
 
end)
 
end)
<br/></source>
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<br/></syntaxhighlight>
  
 
{{FBInstant.payments}}
 
{{FBInstant.payments}}

Latest revision as of 14:27, 13 July 2023


Available since: Gideros 2018.3
Class: Payments

Description


Consumes a specific purchase belonging to the current player. Before provisioning a product's effects to the player, the game should request the consumption of the purchased product. Once the purchase is successfully consumed, the game should immediately provide the player with the effects of their purchase.

 FBInstant.payments.consumePurchaseAsync(purchaseToken,callback)

Parameters

purchaseToken: (string) The purchase token of the purchase that should be consumed.
callback: (function) A function that will be called with two arguments: True when the purchase has been consumed successfully otherwise the operation failed, and an error code if the function failed.

Examples

Example

FBInstant.payments.consumePurchaseAsync("54321", function(result,error)
    if result then
		print("Consumed!")
	end
end)
<br/>