Difference between revisions of "B2.DebugDraw"
From GiderosMobile
m (Text replacement - "</source" to "</syntaxhighlight") |
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__NOTOC__ | __NOTOC__ | ||
<!-- GIDEROSOBJ:b2.DebugDraw --> | <!-- GIDEROSOBJ:b2.DebugDraw --> | ||
− | ''' | + | '''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> |
− | ''' | + | '''Available since:''' Gideros 2011.6<br/> |
− | ''' | + | '''Inherits from:''' [[Sprite]]<br/> |
− | === | + | |
− | + | === Description === | |
− | The [[ | + | The [[b2.DebugDraw]] class is used to provide debug drawing of physical entities in your application. |
− | + | ||
− | === | + | === Examples === |
− | + | <syntaxhighlight lang="lua"> | |
− | < | + | local debugDraw = b2.DebugDraw.new() |
+ | debugDraw:setFlags( | ||
+ | b2.DebugDraw.SHAPE_BIT + b2.DebugDraw.JOINT_BIT + b2.DebugDraw.AABB_BIT | ||
+ | + b2.DebugDraw.PAIR_BIT + b2.DebugDraw.CENTER_OF_MASS_BIT) | ||
world:setDebugDraw(debugDraw) | world:setDebugDraw(debugDraw) | ||
− | stage:addChild(debugDraw)</ | + | stage:addChild(debugDraw) |
+ | </syntaxhighlight> | ||
+ | |||
{|- | {|- | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
− | === | + | === Methods === |
− | [[ | + | [[b2.DebugDraw.new]] <br/><!--GIDEROSMTD:b2.DebugDraw.new()--> |
− | [[ | + | [[b2.DebugDraw:appendFlags]] ''appends flags to the current flags''<br/><!--GIDEROSMTD:b2.DebugDraw:appendFlags(flags) appends flags to the current flags--> |
− | [[ | + | [[b2.DebugDraw:clearFlags]] ''clears flags from the current flags''<br/><!--GIDEROSMTD:b2.DebugDraw:clearFlags(flags) clears flags from the current flags--> |
− | [[ | + | [[b2.DebugDraw:getFlags]] ''returns the debug drawing flags''<br/><!--GIDEROSMTD:b2.DebugDraw:getFlags() returns the debug drawing flags--> |
− | [[ | + | [[b2.DebugDraw:setFlags]] ''sets the debug drawing flags''<br/><!--GIDEROSMTD:b2.DebugDraw:setFlags(flags) sets the debug drawing flags--> |
+ | |||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
− | === | + | === Events === |
− | === | + | === Constants === |
− | [[ | + | [[b2.DebugDraw.AABB_BIT]]<br/><!--GIDEROSCST:b2.DebugDraw.AABB_BIT 4--> |
− | [[ | + | [[b2.DebugDraw.CENTER_OF_MASS_BIT]]<br/><!--GIDEROSCST:b2.DebugDraw.CENTER_OF_MASS_BIT 16--> |
− | [[ | + | [[b2.DebugDraw.JOINT_BIT]]<br/><!--GIDEROSCST:b2.DebugDraw.JOINT_BIT 2--> |
− | [[ | + | [[b2.DebugDraw.PAIR_BIT]]<br/><!--GIDEROSCST:b2.DebugDraw.PAIR_BIT 8--> |
− | [[ | + | [[b2.DebugDraw.SHAPE_BIT]]<br/><!--GIDEROSCST:b2.DebugDraw.SHAPE_BIT 1--> |
|} | |} | ||
+ | |||
+ | ---- | ||
+ | *'''[[LiquidFun]]''' |
Latest revision as of 17:03, 12 July 2023
Supported platforms:
Available since: Gideros 2011.6
Inherits from: Sprite
Description
The b2.DebugDraw class is used to provide debug drawing of physical entities in your application.
Examples
local debugDraw = b2.DebugDraw.new()
debugDraw:setFlags(
b2.DebugDraw.SHAPE_BIT + b2.DebugDraw.JOINT_BIT + b2.DebugDraw.AABB_BIT
+ b2.DebugDraw.PAIR_BIT + b2.DebugDraw.CENTER_OF_MASS_BIT)
world:setDebugDraw(debugDraw)
stage:addChild(debugDraw)
Methodsb2.DebugDraw.new |
EventsConstantsb2.DebugDraw.AABB_BIT |