Difference between revisions of "B2.DebugDraw"

From GiderosMobile
m (Text replacement - "</source" to "</syntaxhighlight")
 
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__NOTOC__
 
__NOTOC__
'''<translate>Supported platforms</translate>:''' [[File:Platform android]][[File:Platform ios]][[File:Platform mac]][[File:Platform pc]]<br/>
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<!-- GIDEROSOBJ:b2.DebugDraw -->
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
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'''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
'''<translate>Inherits from</translate>:''' [[Special:MyLanguage/Sprite|Sprite]]<br/>
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'''Available since:''' Gideros 2011.6<br/>
=== <translate>Description</translate> ===
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'''Inherits from:''' [[Sprite]]<br/>
<translate><br />
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The `b2.DebugDraw` class is used to provide debug drawing of physical entities in your application. <br />
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=== Description ===
<br /></translate>
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The [[b2.DebugDraw]] class is used to provide debug drawing of physical entities in your application.
=== <translate>Examples</translate> ===
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'''Example'''<br/>
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=== Examples ===
<source lang="lua">local debugDraw = b2.DebugDraw.new()
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<syntaxhighlight lang="lua">
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local debugDraw = b2.DebugDraw.new()
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debugDraw:setFlags(
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b2.DebugDraw.SHAPE_BIT + b2.DebugDraw.JOINT_BIT + b2.DebugDraw.AABB_BIT
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+ b2.DebugDraw.PAIR_BIT + b2.DebugDraw.CENTER_OF_MASS_BIT)
 
world:setDebugDraw(debugDraw)
 
world:setDebugDraw(debugDraw)
stage:addChild(debugDraw)</source>
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stage:addChild(debugDraw)
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</syntaxhighlight>
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{|-
 
{|-
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
=== <translate>Methods</translate> ===
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=== Methods ===
[[Special:MyLanguage/b2.DebugDraw.new|b2.DebugDraw.new]] <br/>
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[[b2.DebugDraw.new]] <br/><!--GIDEROSMTD:b2.DebugDraw.new()-->
[[Special:MyLanguage/b2.DebugDraw:appendFlags|b2.DebugDraw:appendFlags]] ''<translate>append flags to the current flags</translate>''<br/>
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[[b2.DebugDraw:appendFlags]] ''appends flags to the current flags''<br/><!--GIDEROSMTD:b2.DebugDraw:appendFlags(flags) appends flags to the current flags-->
[[Special:MyLanguage/b2.DebugDraw:clearFlags|b2.DebugDraw:clearFlags]] ''<translate>clear flags from the current flags</translate>''<br/>
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[[b2.DebugDraw:clearFlags]] ''clears flags from the current flags''<br/><!--GIDEROSMTD:b2.DebugDraw:clearFlags(flags) clears flags from the current flags-->
[[Special:MyLanguage/b2.DebugDraw:getFlags|b2.DebugDraw:getFlags]] ''<translate>returns the debug drawing flags</translate>''<br/>
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[[b2.DebugDraw:getFlags]] ''returns the debug drawing flags''<br/><!--GIDEROSMTD:b2.DebugDraw:getFlags() returns the debug drawing flags-->
[[Special:MyLanguage/b2.DebugDraw:setFlags|b2.DebugDraw:setFlags]] ''<translate>sets the debug drawing flags</translate>''<br/>
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[[b2.DebugDraw:setFlags]] ''sets the debug drawing flags''<br/><!--GIDEROSMTD:b2.DebugDraw:setFlags(flags) sets the debug drawing flags-->
 +
 
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
=== <translate>Events</translate> ===
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=== Events ===
=== <translate>Constants</translate> ===
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=== Constants ===
[[Special:MyLanguage/b2.DebugDraw.AABB_BIT|b2.DebugDraw.AABB_BIT]]<br/>
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[[b2.DebugDraw.AABB_BIT]]<br/><!--GIDEROSCST:b2.DebugDraw.AABB_BIT 4-->
[[Special:MyLanguage/b2.DebugDraw.CENTER_OF_MASS_BIT|b2.DebugDraw.CENTER_OF_MASS_BIT]]<br/>
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[[b2.DebugDraw.CENTER_OF_MASS_BIT]]<br/><!--GIDEROSCST:b2.DebugDraw.CENTER_OF_MASS_BIT 16-->
[[Special:MyLanguage/b2.DebugDraw.JOINT_BIT|b2.DebugDraw.JOINT_BIT]]<br/>
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[[b2.DebugDraw.JOINT_BIT]]<br/><!--GIDEROSCST:b2.DebugDraw.JOINT_BIT 2-->
[[Special:MyLanguage/b2.DebugDraw.PAIR_BIT|b2.DebugDraw.PAIR_BIT]]<br/>
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[[b2.DebugDraw.PAIR_BIT]]<br/><!--GIDEROSCST:b2.DebugDraw.PAIR_BIT 8-->
[[Special:MyLanguage/b2.DebugDraw.SHAPE_BIT|b2.DebugDraw.SHAPE_BIT]]<br/>
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[[b2.DebugDraw.SHAPE_BIT]]<br/><!--GIDEROSCST:b2.DebugDraw.SHAPE_BIT 1-->
 
|}
 
|}
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 +
----
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*'''[[LiquidFun]]'''

Latest revision as of 17:03, 12 July 2023

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6
Inherits from: Sprite

Description

The b2.DebugDraw class is used to provide debug drawing of physical entities in your application.

Examples

local debugDraw = b2.DebugDraw.new()
debugDraw:setFlags(
	b2.DebugDraw.SHAPE_BIT + b2.DebugDraw.JOINT_BIT + b2.DebugDraw.AABB_BIT
	+ b2.DebugDraw.PAIR_BIT + b2.DebugDraw.CENTER_OF_MASS_BIT)
world:setDebugDraw(debugDraw)
stage:addChild(debugDraw)

Methods

b2.DebugDraw.new
b2.DebugDraw:appendFlags appends flags to the current flags
b2.DebugDraw:clearFlags clears flags from the current flags
b2.DebugDraw:getFlags returns the debug drawing flags
b2.DebugDraw:setFlags sets the debug drawing flags

Events

Constants

b2.DebugDraw.AABB_BIT
b2.DebugDraw.CENTER_OF_MASS_BIT
b2.DebugDraw.JOINT_BIT
b2.DebugDraw.PAIR_BIT
b2.DebugDraw.SHAPE_BIT