Difference between revisions of "B2.ChainShape"

From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight")
 
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<languages />
 
<languages />
 
<!-- GIDEROSOBJ:b2.ChainShape -->
 
<!-- GIDEROSOBJ:b2.ChainShape -->
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
+
'''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
'''<translate>Available since</translate>:''' Gideros 2012.2.2<br/>
+
'''Available since:''' Gideros 2012.2.2<br/>
'''<translate>Inherits from</translate>:''' [[Special:MyLanguage/b2.Shape|b2.Shape]]<br/>
+
'''Inherits from:''' [[Special:MyLanguage/b2.Shape|b2.Shape]]<br/>
<br/>
 
=== <translate>Description</translate> ===
 
<translate><br />
 
A chain shape is a free form sequence of line segments. The chain has two-sided collision, so you can use inside <br />
 
and outside collision. Therefore, you may use any winding order. Connectivity information is used to create smooth collisions.<br />
 
<br />
 
'''Note:''' The chain will not collide properly if there are self-intersections.<br />
 
  
<br /></translate>
+
=== Description ===
=== <translate>Examples</translate> ===
+
A chain shape is a free form sequence of line segments. The chain has two-sided collision, so you can use inside and outside collision. Therefore, you may use any winding order. Connectivity information is used to create smooth collisions.
'''Create world bounds using ChainShape'''<br/>
+
 
<source lang="lua">local body = world:createBody{type = b2.STATIC_BODY}
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'''Note''': the chain will not collide properly if there are self-intersections.
 +
 
 +
=== Examples ===
 +
'''Create world bounds using ChainShape'''
 +
<syntaxhighlight lang="lua">
 +
local body = world:createBody{type = b2.STATIC_BODY}
 
body:setPosition(0, 0)
 
body:setPosition(0, 0)
 
local chain = b2.ChainShape.new()
 
local chain = b2.ChainShape.new()
Line 25: Line 23:
 
0, application:getContentHeight()
 
0, application:getContentHeight()
 
)
 
)
local fixture = body:createFixture{shape = chain, density = 1.0,  
+
local fixture = body:createFixture{shape = chain, density = 1.0, friction = 1, restitution = 0.3}
friction = 1, restitution = 0.3}</source>
+
</syntaxhighlight>
 +
 
 
{|-
 
{|-
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
=== <translate>Methods</translate> ===
+
=== Methods ===
 
[[Special:MyLanguage/b2.ChainShape.new|b2.ChainShape.new]] <br/><!-- GIDEROSMTD:b2.ChainShape.new()  -->
 
[[Special:MyLanguage/b2.ChainShape.new|b2.ChainShape.new]] <br/><!-- GIDEROSMTD:b2.ChainShape.new()  -->
[[Special:MyLanguage/b2.ChainShape:createChain|b2.ChainShape:createChain]] ''<translate>creates a chain with isolated end vertices</translate>''<br/><!-- GIDEROSMTD:b2.ChainShape:createChain(vertices) creates a chain with isolated end vertices -->
+
[[Special:MyLanguage/b2.ChainShape:createChain|b2.ChainShape:createChain]] ''creates a chain with isolated end vertices''<br/><!-- GIDEROSMTD:b2.ChainShape:createChain(vertices) creates a chain with isolated end vertices -->
[[Special:MyLanguage/b2.ChainShape:createLoop|b2.ChainShape:createLoop]] ''<translate>creates a loop</translate>''<br/><!-- GIDEROSMTD:b2.ChainShape:createLoop(vertices) creates a loop -->
+
[[Special:MyLanguage/b2.ChainShape:createLoop|b2.ChainShape:createLoop]] ''creates a loop''<br/><!-- GIDEROSMTD:b2.ChainShape:createLoop(vertices) creates a loop -->
 +
 
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
=== <translate>Events</translate> ===
+
=== Events ===
=== <translate>Constants</translate> ===
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=== Constants ===
 
|}
 
|}
 +
 +
----
 +
*'''[[B2.Shape]]'''
 +
*'''[[LiquidFun]]'''

Latest revision as of 16:56, 12 July 2023


Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2012.2.2
Inherits from: b2.Shape

Description

A chain shape is a free form sequence of line segments. The chain has two-sided collision, so you can use inside and outside collision. Therefore, you may use any winding order. Connectivity information is used to create smooth collisions.

Note: the chain will not collide properly if there are self-intersections.

Examples

Create world bounds using ChainShape

local body = world:createBody{type = b2.STATIC_BODY}
body:setPosition(0, 0)
local chain = b2.ChainShape.new()
chain:createLoop(
	0,0,
	application:getContentWidth(), 0,
	application:getContentWidth(), application:getContentHeight(),
	0, application:getContentHeight()
)
local fixture = body:createFixture{shape = chain, density = 1.0, friction = 1, restitution = 0.3}

Methods

b2.ChainShape.new
b2.ChainShape:createChain creates a chain with isolated end vertices
b2.ChainShape:createLoop creates a loop

Events

Constants