Difference between revisions of "B2.PolygonShape"
From GiderosMobile
| m (Text replacement - "</source" to "</syntaxhighlight") | |||
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| __NOTOC__ | __NOTOC__ | ||
| − | '''Supported platforms:''' android | + | <languages /> | 
| + | <!-- GIDEROSOBJ:b2.PolygonShape --> | ||
| + | '''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> | ||
| '''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
| + | '''Inherits from:''' [[Special:MyLanguage/b2.Shape|b2.Shape]]<br/> | ||
| + | |||
| === Description === | === Description === | ||
| − | + | A convex polygon. It is assumed that the interior of the polygon is to the left of each edge. | |
| − | A convex polygon. It is assumed that the interior of the polygon is to the left of each edge. | + | |
| − | |||
| === Examples === | === Examples === | ||
| − | '''Create a square box2d box''' | + | '''Create a square box2d box''' | 
| − | < | + | <syntaxhighlight lang="lua"> | 
| + | --create box2d physical object | ||
| local body = world:createBody{type = b2.STATIC_BODY} | local body = world:createBody{type = b2.STATIC_BODY} | ||
| local poly = b2.PolygonShape.new() | local poly = b2.PolygonShape.new() | ||
| poly:setAsBox(100, 100) | poly:setAsBox(100, 100) | ||
| − | local fixture = body:createFixture{shape = poly, density = 1.0,   | + | local fixture = body:createFixture{shape = poly, density = 1.0, friction = 0.1, restitution = 0.2} | 
| − | friction = 0.1, restitution = 0.2}</ | + | </syntaxhighlight> | 
| + | |||
| {|- | {|- | ||
| | style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
| === Methods === | === Methods === | ||
| − | [[Special:MyLanguage/b2.PolygonShape.new|b2.PolygonShape.new]] <br/> | + | [[Special:MyLanguage/b2.PolygonShape.new|b2.PolygonShape.new]] ''creates a new polygon shape'' <br/><!-- GIDEROSMTD:b2.PolygonShape.new()  creates a new polygon shape --> | 
| − | [[Special:MyLanguage/b2.PolygonShape:set|b2.PolygonShape:set]] '' | + | [[Special:MyLanguage/b2.PolygonShape:set|b2.PolygonShape:set]] ''sets vertices''<br/><!-- GIDEROSMTD:b2.PolygonShape:set(vertices) sets vertices --> | 
| − | [[Special:MyLanguage/b2.PolygonShape:setAsBox|b2.PolygonShape:setAsBox]] '' | + | [[Special:MyLanguage/b2.PolygonShape:setAsBox|b2.PolygonShape:setAsBox]] ''set vertices to represent an oriented box''<br/><!-- GIDEROSMTD:b2.PolygonShape:setAsBox(hx,hy,centerx,centery,angle) set vertices to represent an oriented box --> | 
| + | |||
| | style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
| + | |||
| === Events === | === Events === | ||
| === Constants === | === Constants === | ||
| |} | |} | ||
| + | |||
| + | ---- | ||
| + | *'''[[B2.Shape]]''' | ||
| + | *'''[[LiquidFun]]''' | ||
Latest revision as of 16:51, 12 July 2023
Supported platforms: 






Available since: Gideros 2011.6
Inherits from: b2.Shape
Description
A convex polygon. It is assumed that the interior of the polygon is to the left of each edge.
Examples
Create a square box2d box
--create box2d physical object
local body = world:createBody{type = b2.STATIC_BODY}
local poly = b2.PolygonShape.new()
poly:setAsBox(100, 100)
local fixture = body:createFixture{shape = poly, density = 1.0, friction = 0.1, restitution = 0.2}
| Methodsb2.PolygonShape.new creates a new polygon shape  | EventsConstants | 
