Difference between revisions of "Sprite:setAnchorPosition"
From GiderosMobile
 (Created page with "__NOTOC__ '''Available since:''' Gideros 2015.03.22<br/> === Description === Sets x, y, z anchor position of `Sprite` in it's relative coordinates.  Meaning Sprite with dimens...")  | 
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Meaning Sprite with dimensions 100x100 and anchor position of 50x50 would rotate around its center  | Meaning Sprite with dimensions 100x100 and anchor position of 50x50 would rotate around its center  | ||
<source lang="lua">  | <source lang="lua">  | ||
| − | + |  Sprite:setAnchorPosition(anchorX,anchorY,anchorZ)  | |
</source>  | </source>  | ||
| − | '''anchorX  | + | '''anchorX''': (number) Anchor position in Sprite's internal coordinates ''''''<br/>  | 
| − | '''anchorY  | + | '''anchorY''': (number) Anchor position in Sprite's internal coordinates ''''''<br/>  | 
| − | '''anchorZ  | + | '''anchorZ''': (number) Anchor position in Sprite's internal coordinates '''optional'''<br/>  | 
Revision as of 10:17, 23 August 2018
Available since: Gideros 2015.03.22
Description
Sets x, y, z anchor position of `Sprite` in it's relative coordinates.
Meaning Sprite with dimensions 100x100 and anchor position of 50x50 would rotate around its center
 Sprite:setAnchorPosition(anchorX,anchorY,anchorZ)
'anchorX: (number) Anchor position in Sprite's internal coordinates '
'anchorY: (number) Anchor position in Sprite's internal coordinates '
anchorZ: (number) Anchor position in Sprite's internal coordinates optional