Difference between revisions of "Sprite:setAnchorPosition"
From GiderosMobile
(Created page with "__NOTOC__ '''Available since:''' Gideros 2015.03.22<br/> === Description === Sets x, y, z anchor position of `Sprite` in it's relative coordinates. Meaning Sprite with dimens...") |
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Meaning Sprite with dimensions 100x100 and anchor position of 50x50 would rotate around its center | Meaning Sprite with dimensions 100x100 and anchor position of 50x50 would rotate around its center | ||
<source lang="lua"> | <source lang="lua"> | ||
− | + | Sprite:setAnchorPosition(anchorX,anchorY,anchorZ) | |
</source> | </source> | ||
− | '''anchorX | + | '''anchorX''': (number) Anchor position in Sprite's internal coordinates ''''''<br/> |
− | '''anchorY | + | '''anchorY''': (number) Anchor position in Sprite's internal coordinates ''''''<br/> |
− | '''anchorZ | + | '''anchorZ''': (number) Anchor position in Sprite's internal coordinates '''optional'''<br/> |
Revision as of 10:17, 23 August 2018
Available since: Gideros 2015.03.22
Description
Sets x, y, z anchor position of `Sprite` in it's relative coordinates.
Meaning Sprite with dimensions 100x100 and anchor position of 50x50 would rotate around its center
Sprite:setAnchorPosition(anchorX,anchorY,anchorZ)
'anchorX: (number) Anchor position in Sprite's internal coordinates '
'anchorY: (number) Anchor position in Sprite's internal coordinates '
anchorZ: (number) Anchor position in Sprite's internal coordinates optional