Difference between revisions of "Int64"

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__NOTOC__
 
__NOTOC__
 
<!-- GIDEROSOBJ:int64 -->
 
<!-- GIDEROSOBJ:int64 -->
'''<translate>Supported platforms</translate>:''' <br/>
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'''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
'''<translate>Available since</translate>:''' Gideros 2016.08<br/>
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'''Available since:''' Gideros 2016.08<br/>
=== <translate>Description</translate> ===
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<translate>64-bit integers as built-in Lua library registered with int64 name. No need to require it.
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=== Description ===
 +
64-bit integers as built-in Lua library registered with int64 name. No need to require it.
  
 
You have 3 ways to create int64 numbers:
 
You have 3 ways to create int64 numbers:
 +
* '''#n''' -- from number (shortcut for int64.new(n))
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* '''int64.new(n)''' -- from number
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* '''int64.new(s)''' -- from string
  
#n -- from number, shortcut for int64.new(n)
 
int64.new(n) -- from number
 
int64.new(s) -- from string
 
 
To convert them back to Lua built-in types:
 
To convert them back to Lua built-in types:
 +
* '''num()''' -- to number
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* '''num""''' -- to string
  
num() -- to number
 
num"" -- to string
 
 
To get and set single bits:
 
To get and set single bits:
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* '''num[i]'''
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* '''num[i] = b'''
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 +
All operators are supported including new bitwise ones as for Lua double numbers.
  
num[i]
 
num[i] = b
 
All operators are supported including new bitwise ones as for Lua double numbers.</translate>
 
 
{|-
 
{|-
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
=== <translate>Methods</translate> ===
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=== Methods ===
[[Special:MyLanguage/int64.new|int64.new]] ''<translate>Create 64 bit integer</translate>''<br/><!-- GIDEROSMTD:int64.new -->
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[[int64.new]] ''creates a 64 bit integer''<br/><!--GIDEROSMTD:int64.new(value) creates a 64 bit integer-->
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| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
=== <translate>Events</translate> ===
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=== Events ===
=== <translate>Constants</translate> ===
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=== Constants ===
 
|}
 
|}
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 +
{{GIDEROS IMPORTANT LINKS}}

Latest revision as of 20:46, 10 June 2023

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2016.08

Description

64-bit integers as built-in Lua library registered with int64 name. No need to require it.

You have 3 ways to create int64 numbers:

  • #n -- from number (shortcut for int64.new(n))
  • int64.new(n) -- from number
  • int64.new(s) -- from string

To convert them back to Lua built-in types:

  • num() -- to number
  • num"" -- to string

To get and set single bits:

  • num[i]
  • num[i] = b

All operators are supported including new bitwise ones as for Lua double numbers.

Methods

int64.new creates a 64 bit integer

Events

Constants