Difference between revisions of "Buffer"
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At lua side, Buffers are created with a name, and data can be added or taken from them. | At lua side, Buffers are created with a name, and data can be added or taken from them. | ||
− | Once created, buffer data can also be accessed by internal gideros functions that normally use files, such as textures or sounds. To do that pass '''|B|buffer.ext''' as the file name, where buffer.ext is | + | Once created, buffer data can also be accessed by internal gideros functions that normally use files, such as textures or sounds. To do that pass '''|B|buffer.ext''' as the file name, where buffer.ext is the name of the buffer. |
{|- | {|- | ||
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[[Buffer.new]] ''creates a new Buffer object''<br/><!--GIDEROSMTD:Buffer.new(name) creates a new Buffer object--> | [[Buffer.new]] ''creates a new Buffer object''<br/><!--GIDEROSMTD:Buffer.new(name) creates a new Buffer object--> | ||
[[Buffer:append]] ''adds data at the end of the buffer''<br/><!-- GIDEROSMTD:Buffer:append(data) adds data at the end of the buffer--> | [[Buffer:append]] ''adds data at the end of the buffer''<br/><!-- GIDEROSMTD:Buffer:append(data) adds data at the end of the buffer--> | ||
+ | [[Buffer:get]] ''gets data from the buffer''<br/><!--GIDEROSMTD:Buffer:get(offset,size) gets data from the buffer--> | ||
[[Buffer:prepend]] ''adds data at the beginning of the buffer''<br/><!--GIDEROSMTD:Buffer:prepend(data) adds data at the beginning of the buffer--> | [[Buffer:prepend]] ''adds data at the beginning of the buffer''<br/><!--GIDEROSMTD:Buffer:prepend(data) adds data at the beginning of the buffer--> | ||
− | [[Buffer: | + | [[Buffer:seek]] ''sets the position of the next file access''<br/><!--GIDEROSMTD:Buffer:seek(offset) sets the position of the next file access--> |
[[Buffer:set]] ''sets data in the buffer''<br/><!--GIDEROSMTD:Buffer:set(data,offset) sets data in the buffer--> | [[Buffer:set]] ''sets data in the buffer''<br/><!--GIDEROSMTD:Buffer:set(data,offset) sets data in the buffer--> | ||
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[[Buffer:size]] ''gets the buffer size''<br/><!--GIDEROSMTD:Buffer:size() gets the buffer size--> | [[Buffer:size]] ''gets the buffer size''<br/><!--GIDEROSMTD:Buffer:size() gets the buffer size--> | ||
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[[Buffer:tell]] ''gets the position of the next file access''<br/><!--GIDEROSMTD:Buffer:tell() gets the position of the next file access--> | [[Buffer:tell]] ''gets the position of the next file access''<br/><!--GIDEROSMTD:Buffer:tell() gets the position of the next file access--> | ||
+ | [[Buffer:trim]] ''removes data from the start or the end of the buffer''<br/><!--GIDEROSMTD:Buffer:trim(amount) removes data from the start or the end of the buffer--> | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| |
Latest revision as of 12:41, 12 March 2023
Supported platforms:
Available since: Gideros 2020.2
Inherits from: Object
Description
The Buffer class acts as FIFO buffer with Gideros internal file system integration.
At lua side, Buffers are created with a name, and data can be added or taken from them.
Once created, buffer data can also be accessed by internal gideros functions that normally use files, such as textures or sounds. To do that pass |B|buffer.ext as the file name, where buffer.ext is the name of the buffer.
MethodsBuffer.new creates a new Buffer object |
EventsConstants |