Difference between revisions of "Compiling Gideros Luau Source"
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* change the install directory to /Qt rather than /Qt6 (optional) | * change the install directory to /Qt rather than /Qt6 (optional) | ||
* expand the tree view and ensure you have ticked the MinGW child option of the Qt version checkbox, as well as the MinGW option in the Tools section | * expand the tree view and ensure you have ticked the MinGW child option of the Qt version checkbox, as well as the MinGW option in the Tools section | ||
− | * Qt 5 compatibility module | + | * plus Qt 5 compatibility module |
− | * | + | * plus following additional Qt libraries: |
** Qt Multimedia | ** Qt Multimedia | ||
** Qt Websockets | ** Qt Websockets | ||
Line 32: | Line 32: | ||
When you are done click finish. | When you are done click finish. | ||
− | |||
=== Install MSYS2 Console === | === Install MSYS2 Console === | ||
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'''note''': for pacman -S mingw-w64-i686-toolchain, if asked choose group 17? | '''note''': for pacman -S mingw-w64-i686-toolchain, if asked choose group 17? | ||
− | |||
=== Install Android Studio and NDK === | === Install Android Studio and NDK === | ||
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Once downloaded, copy the contents of the NDK to your home or C: folder, rename the folder that you copied to 'android-ndk', for example you will end up with 'c:\android-ndk' and below that folders that say build, meta, platforms, etc. | Once downloaded, copy the contents of the NDK to your home or C: folder, rename the folder that you copied to 'android-ndk', for example you will end up with 'c:\android-ndk' and below that folders that say build, meta, platforms, etc. | ||
− | |||
=== Install JAVA === | === Install JAVA === | ||
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https://adoptopenjdk.net/ | https://adoptopenjdk.net/ | ||
− | |||
=== Install Visual Studio === | === Install Visual Studio === | ||
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https://www.visualstudio.com/downloads/ | https://www.visualstudio.com/downloads/ | ||
+ | |||
+ | Select the box Developing for Desktop apps and install. | ||
Ensure that you have MSBuild v12 or v14 installed (building with the makefile will fail with an incorrect version). | Ensure that you have MSBuild v12 or v14 installed (building with the makefile will fail with an incorrect version). | ||
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– to come -- | – to come -- | ||
+ | === Download Scintilla === | ||
+ | ('''Not really sure about this step''') | ||
− | |||
from Gideros github repository (code/download zip): | from Gideros github repository (code/download zip): | ||
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* note that you can build for '''Debug''' and for '''Release''' in the Qt6 Projects tab | * note that you can build for '''Debug''' and for '''Release''' in the Qt6 Projects tab | ||
* after compilation you should have your '''ScintillaEdit5.dll''' in ...\scintilla-master\qt\build-ScintillaEdit-Desktop_Qt_6_2_3_MinGW_64_bit-Debug\debug and ...\scintilla-master\qt\build-ScintillaEdit-Desktop_Qt_6_2_3_MinGW_64_bit-Release\release | * after compilation you should have your '''ScintillaEdit5.dll''' in ...\scintilla-master\qt\build-ScintillaEdit-Desktop_Qt_6_2_3_MinGW_64_bit-Debug\debug and ...\scintilla-master\qt\build-ScintillaEdit-Desktop_Qt_6_2_3_MinGW_64_bit-Release\release | ||
+ | * you can close the project using '''file -> close ScintillaEdit project''' | ||
+ | === Download Lexilla === | ||
+ | ('''Not really sure about this step''') | ||
− | |||
from Gideros github repository (code/download zip): | from Gideros github repository (code/download zip): | ||
Line 122: | Line 123: | ||
Then you also need to compile the .dll for lexilla: | Then you also need to compile the .dll for lexilla: | ||
− | * copy '''scintilla header files''' from | + | * copy '''scintilla header files''' from '''...\scintilla-master\include''' to '''...\lexilla-master\include''' |
* open C:\dev\lexilla-master\src\Lexilla.pro (this will launch Qt6 or you can open it in Qt6) | * open C:\dev\lexilla-master\src\Lexilla.pro (this will launch Qt6 or you can open it in Qt6) | ||
* in Qt6 click on Projects and validate the Build Settings | * in Qt6 click on Projects and validate the Build Settings | ||
Line 128: | Line 129: | ||
* note that you can build for '''Debug''' and for '''Release''' in the Qt6 Projects tab | * note that you can build for '''Debug''' and for '''Release''' in the Qt6 Projects tab | ||
* after compilation you should have your '''lexilla5.dll''' in ...\C:\dev\lexilla-master\build-Lexilla-Desktop_Qt_6_2_3_MinGW_64_bit-Debug\debug and ...\C:\dev\lexilla-master\build-Lexilla-Desktop_Qt_6_2_3_MinGW_64_bit-Release\release | * after compilation you should have your '''lexilla5.dll''' in ...\C:\dev\lexilla-master\build-Lexilla-Desktop_Qt_6_2_3_MinGW_64_bit-Debug\debug and ...\C:\dev\lexilla-master\build-Lexilla-Desktop_Qt_6_2_3_MinGW_64_bit-Release\release | ||
− | + | * you can close the project using '''file -> close Lexilla project''' | |
− | |||
=== Install Python === | === Install Python === | ||
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On windows you can do this by right-clicking on 'myComputer' or 'This PC', go to 'Properties', click 'Advanced System Settings', Click 'Environmental Variables', double-click 'Path', add 'c:\python27' | On windows you can do this by right-clicking on 'myComputer' or 'This PC', go to 'Properties', click 'Advanced System Settings', Click 'Environmental Variables', double-click 'Path', add 'c:\python27' | ||
+ | === Install emscripten === | ||
+ | ('''Not tested yet''') | ||
− | |||
http://kripken.github.io/emscripten-site/ | http://kripken.github.io/emscripten-site/ | ||
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</source> | </source> | ||
− | |||
<source lang="bash"> | <source lang="bash"> | ||
emsdk_env.bat | emsdk_env.bat | ||
</source> | </source> | ||
− | + | Make sure the environment variable EM_CONFIG is set to the location of your emscripten config file. | |
The emscripten build also needs the CMake command. You can download it and extract it to your home or C: folder. Don't forget to add it's path to the end of the EMSDKPATH in Makefile.def. | The emscripten build also needs the CMake command. You can download it and extract it to your home or C: folder. Don't forget to add it's path to the end of the EMSDKPATH in Makefile.def. | ||
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https://cmake.org/download/ | https://cmake.org/download/ | ||
+ | === Install Steam SDK === | ||
+ | ('''Not tested yet''') | ||
− | |||
https://partner.steamgames.com/?goto=%2Fdownloads%2Fsteamworks_sdk.zip | https://partner.steamgames.com/?goto=%2Fdownloads%2Fsteamworks_sdk.zip | ||
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This is necessary for the Steam plugin. | This is necessary for the Steam plugin. | ||
− | |||
=== Install NSIS === | === Install NSIS === | ||
https://nsis.sourceforge.io/Download | https://nsis.sourceforge.io/Download | ||
+ | Install the software as you would any software. We will edit Makefile.def for it later. | ||
=== Install Sign Tool === | === Install Sign Tool === | ||
− | + | https://developer.microsoft.com/en-gb/windows/downloads/windows-sdk/ | |
+ | You can download the installer and just install the '''Sign Tool'''. It is only 8Mb. | ||
== Install Gideros from Source == | == Install Gideros from Source == | ||
=== Fetch gideros source code === | === Fetch gideros source code === | ||
− | + | Open MSYS2 32 bit shell. | |
Navigate to the folder where you want to work. | Navigate to the folder where you want to work. | ||
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git clone https://github.com/gideros/gideros | git clone https://github.com/gideros/gideros | ||
</source> | </source> | ||
+ | |||
+ | If the resulted path is something like gideros/gideros/ you can copy the content of the latter folder and paste it over the former, this will be only gideros/ . | ||
=== Configure scripts === | === Configure scripts === | ||
− | Make a copy of the file gideros/scripts/Makefile.def.example, rename it to Makefile.def and update the file copy according to your installation. Ensure that the QT\_ARCH and QT_TOOLSARCH paths are formatted correctly according to your Qt install directory structure (see below that they are named differently by Qt). | + | Make a copy of the file gideros/scripts/Makefile.def.example, rename it to Makefile.def and update the file copy according to your installation. Ensure that the QT\_ARCH and QT_TOOLSARCH paths are formatted correctly according to your Qt install directory structure (see below that they are named differently by Qt). Here is the current version you will find in gideros scripts folder, please adapt accordingly: |
− | |||
− | |||
<source lang="bash"> | <source lang="bash"> | ||
− | QTBASEDIR=/c/Qt | + | QTBASEDIR=/c/Applications/Qt |
− | + | MAKEJOBS=-j8 | |
− | + | NDKBUILD=cmd //c /c/Applications/android-ndk-r17b/ndk-build.cmd | |
− | + | JAVA_HOME=C:\Program Files\Android\Android Studio\jre | |
− | + | ANDROID_HOME=C:\\\\Users\\\\User\\\\AppData\\\\Local\\\\Android\\\\Sdk | |
+ | FXC="/c/Program Files (x86)/Windows Kits/10/bin/10.0.19041.0/x86/fxc.exe" | ||
+ | # the following is one line! | ||
+ | MSBUILD="/c/Program Files/Microsoft Visual Studio/2022/Community/MSbuild/Current/Bin/MSBuild.exe" | ||
+ | |||
+ | EMSDK=/c/Applications/emscripten | ||
+ | EMSDKPATH=$(EMSDK):$(EMSDK)/node/14.15.5_64bit/bin:$(EMSDK)/python/3.9.2-1_64bit:$(EMSDK)/upstream/emscripten:$(EMSDK)/upstream/bin | ||
+ | EMSDK_PREFIX=PATH=$(EMSDKPATH):$$$$PATH | ||
+ | EMSDK_PREFIX=cmd //c | ||
− | |||
STEAMSDK=/c/Applications/steamworks_sdk_142 | STEAMSDK=/c/Applications/steamworks_sdk_142 | ||
export STEAMSDK | export STEAMSDK | ||
− | + | WIN32_BIN=/mingw32/bin | |
− | + | export WIN32_BIN | |
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CRUNCHME=crunchme-qt-win.exe | CRUNCHME=crunchme-qt-win.exe | ||
− | |||
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NSIS=cmd //c "/c/Program Files (x86)/NSIS/makensis.exe" | NSIS=cmd //c "/c/Program Files (x86)/NSIS/makensis.exe" | ||
WIN_SIGN="/c/Program Files (x86)/Windows Kits/10/bin/x86/signtool.exe" | WIN_SIGN="/c/Program Files (x86)/Windows Kits/10/bin/x86/signtool.exe" | ||
− | WIN_KEYSTORE=/ | + | #WIN_KEYSTORE=/path/to/cert.p12 |
− | WIN_KEYPASS= | + | #WIN_KEYPASS=KeyPassword |
− | WIN_KEYTSS="http://timestamp.comodoca.com" | + | #WIN_KEYTSS="http://timestamp.comodoca.com" |
MAC_HOST=user@host | MAC_HOST=user@host | ||
Line 317: | Line 270: | ||
OSX_SIGNING_PASSWORD="keychain password" | OSX_SIGNING_PASSWORD="keychain password" | ||
− | QT_ARCH= | + | QT_ARCH=mingw_64 |
− | QT_TOOLSARCH= | + | QT_TOOLSARCH=mingw900_64 |
− | QTVER= | + | QTVER=6.2.2 |
− | QT5ICUVER= | + | QT5ICUVER=54 |
</source> | </source> | ||
− | + | == Building Gideros == | |
− | + | After setting up the Makefile.def, in MSYS2 32 bit shell navigate to your Gideros repo: | |
− | |||
<source lang="bash"> | <source lang="bash"> | ||
cd gideros | cd gideros | ||
− | |||
</source> | </source> | ||
− | + | Then the first steps to build Gideros are: | |
− | |||
− | |||
<source lang="bash"> | <source lang="bash"> | ||
− | make -f scripts/Makefile.gid | + | make -f scripts/Makefile.gid qscintilla |
+ | make -f scripts/Makefile.gid qlexilla | ||
+ | make -f scripts/Makefile.gid versioning | ||
</source> | </source> | ||
+ | === Compilation on PC === | ||
+ | Open MSYS2 shell (msys2_shell.cmd). | ||
+ | |||
+ | Standard compilation is 32 bit so use a 32 bit shell. | ||
− | + | '''Is the statement above still valid now that Gideros is 64bit?''' | |
− | |||
− | + | Make sure you have installed the necessary build tools in MSYS2 using pacman, as detailed in Install MSYS2 Console, and don't forget to navigate to your gideros folder. | |
==== Build QT tools: ==== | ==== Build QT tools: ==== | ||
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make -f scripts/Makefile.gid html5.clean | make -f scripts/Makefile.gid html5.clean | ||
</source> | </source> | ||
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Sprinkles44 commented on 30 Jul 2021 | Sprinkles44 commented on 30 Jul 2021 | ||
Thank you so much, it works perfectly now. | Thank you so much, it works perfectly now. | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | == END == |
Revision as of 00:50, 31 January 2022
The following instructions are for developers who want to contribute to or otherwise experiment with the Gideros C/C++ engine and are not necessary for either building or deploying apps made with Gideros.
The Gideros project consists of the Gideros Studio IDE, the Gideros SDK libraries, Gideros Texture Packer, Gideros Font Creator, "players" or export templates for all the platforms Gideros supports, all targets of all plugins, a daemon and a bridge. The build system is flexible, so you only need the tools for the targets you are interested in deploying to with Qt (and MSYS2 on Windows) being a realistic minimum.
Requirements for Windows 10 64bit
Install QT
You can download the Qt for open source users at:
Recommended version 6.2.3 with MinGW 9.0
Double click on the downloaded file and follow instructions. When installing:
- change the install directory to /Qt rather than /Qt6 (optional)
- expand the tree view and ensure you have ticked the MinGW child option of the Qt version checkbox, as well as the MinGW option in the Tools section
- plus Qt 5 compatibility module
- plus following additional Qt libraries:
- Qt Multimedia
- Qt Websockets
If you already have Qt6 installed without those modules, you can add them via Qt MaintenanceTool.exe located in your Qt folder like so:
(to add capture)
Here is a screenshot of the Qt modules:
(to add capture)
When you are done click finish.
Install MSYS2 Console
Once installed, open MSYS2 shell (msys2_shell.cmd):
(to add capture)
Then run the following commands:
note: copy/paste won’t work, you have to type the commands
pacman –Sy pacman
pacman –Syu
pacman –Su
pacman –S tar
pacman –S zip
pacman –S unzip
pacman –S git
pacman –S base-devel
pacman -S python
#For compiling win32 under a MinGW64
pacman -S mingw-w64-i686-toolchain
pacman -S mingw-w64-i686-glew
note: for pacman -S mingw-w64-i686-toolchain, if asked choose group 17?
Install Android Studio and NDK
https://developer.android.com/studio/index.html
https://developer.android.com/ndk/downloads/older_releases.html (old for gideros ndk 17c)
https://github.com/android/ndk/wiki (for newer releases)
Recommended NDK is 17c (the x86_64 version)
Once downloaded, copy the contents of the NDK to your home or C: folder, rename the folder that you copied to 'android-ndk', for example you will end up with 'c:\android-ndk' and below that folders that say build, meta, platforms, etc.
Install JAVA
You need the Java JDK from Oracle:
https://www.oracle.com/technetwork/java/javase/downloads/jdk8-downloads-2133151.html
Or an open JDK (recommanded):
Install Visual Studio
Visual Studio Community Edition 2022:
https://www.visualstudio.com/downloads/
Select the box Developing for Desktop apps and install.
Ensure that you have MSBuild v12 or v14 installed (building with the makefile will fail with an incorrect version).
– to come -- For UWP ads: https://social.msdn.microsoft.com/Forums/windowsapps/en-US/db8d44cb-1381-47f7-94d3-c6ded3fea36f/microsoft-ad-monetization-platform-shut-down-as-of-june-1st?forum=aiamgr – to come --
Download Scintilla
(Not really sure about this step)
from Gideros github repository (code/download zip):
https://github.com/gideros/scintilla
(original zip file from https://www.scintilla.org/ScintillaDownload.html)
Then you will need to compile the .dll for scintilla:
- navigate to ...\scintilla-master\qt\ScintillaEdit\
- open ScintillaEdit.pro (this will launch Qt6 or you can open it in Qt6)
- in Qt6 click on Projects and validate the Build Settings
- in the menu choose Build and Build Project “ScintillaEdit”
- note that you can build for Debug and for Release in the Qt6 Projects tab
- after compilation you should have your ScintillaEdit5.dll in ...\scintilla-master\qt\build-ScintillaEdit-Desktop_Qt_6_2_3_MinGW_64_bit-Debug\debug and ...\scintilla-master\qt\build-ScintillaEdit-Desktop_Qt_6_2_3_MinGW_64_bit-Release\release
- you can close the project using file -> close ScintillaEdit project
Download Lexilla
(Not really sure about this step)
from Gideros github repository (code/download zip):
https://github.com/gideros/lexilla
(original zip file from https://www.scintilla.org/LexillaDownload.html)
Then you also need to compile the .dll for lexilla:
- copy scintilla header files from ...\scintilla-master\include to ...\lexilla-master\include
- open C:\dev\lexilla-master\src\Lexilla.pro (this will launch Qt6 or you can open it in Qt6)
- in Qt6 click on Projects and validate the Build Settings
- in the menu choose Build and Build Project “Lexilla”
- note that you can build for Debug and for Release in the Qt6 Projects tab
- after compilation you should have your lexilla5.dll in ...\C:\dev\lexilla-master\build-Lexilla-Desktop_Qt_6_2_3_MinGW_64_bit-Debug\debug and ...\C:\dev\lexilla-master\build-Lexilla-Desktop_Qt_6_2_3_MinGW_64_bit-Release\release
- you can close the project using file -> close Lexilla project
Install Python
https://www.python.org/downloads/release/python-2712/
You need Python 2.7.12 or later to install emscripten properly.
Once installed, add it to your command line path, eg: c:\python27. On windows you can do this by right-clicking on 'myComputer' or 'This PC', go to 'Properties', click 'Advanced System Settings', Click 'Environmental Variables', double-click 'Path', add 'c:\python27'
Install emscripten
(Not tested yet)
http://kripken.github.io/emscripten-site/
You need this if you want to build for HTML5 + Facebook games.
Using a shell or MSYS2 (previously installed) on windows, go to your home or C: folder and type:
- git clone https://github.com/juj/emsdk.git
Once that has completed open a command prompt in that folder on Windows.
Using emsdk, install and activate all the latest packages:
note: (on non-PC put ./ before emsdk)
emsdk install latest
emsdk activate latest
emsdk_env.bat
To use incoming branch of emscripten, use these commands instead:
note: (on non-PC put ./ before emsdk)
emsdk install sdk-incoming-64bit
emsdk activate sdk-incoming-64bit
To further use Gideros own git fork of emscripten:
cd emscripten/incoming
#Add a git remote link to your own repository
git remote add gideros https://github.com/gideros/emscripten.git
#Obtain the changes in your link
git fetch gideros
#Switch the emscripten-incoming tool to use your fork
git checkout -b gideros_incoming --track gideros/incoming
#Get back to emscripten directory and rebuild
cd ../..
emsdk install sdk-incoming-64bit
These can also be installed within emsdk: git, crunch, and spidermonkey:
note: (on non-PC put ./ before emsdk)
emsdk install git-1.9.4
emsdk install crunch-1.03
emsdk install spidermonkey-37.0.1-64bit
emsdk activate git-1.9.4
emsdk activate crunch-1.03
emsdk activate spidermonkey-37.0.1-64bit
emsdk_env.bat
Make sure the environment variable EM_CONFIG is set to the location of your emscripten config file.
The emscripten build also needs the CMake command. You can download it and extract it to your home or C: folder. Don't forget to add it's path to the end of the EMSDKPATH in Makefile.def.
Install Steam SDK
(Not tested yet)
https://partner.steamgames.com/?goto=%2Fdownloads%2Fsteamworks_sdk.zip
Extract the archive/zip file to your home or C: folder, for example if the file is called 'steamworks_sdk_142.zip' then you will have a 'c:\steamworks_sdk_142' folder with a solder called 'sdk' within it. The sdk folder contains other folders such as glmgr, public, tools, etc.
This is necessary for the Steam plugin.
Install NSIS
https://nsis.sourceforge.io/Download
Install the software as you would any software. We will edit Makefile.def for it later.
Install Sign Tool
https://developer.microsoft.com/en-gb/windows/downloads/windows-sdk/
You can download the installer and just install the Sign Tool. It is only 8Mb.
Install Gideros from Source
Fetch gideros source code
Open MSYS2 32 bit shell.
Navigate to the folder where you want to work.
git clone https://github.com/gideros/gideros
If the resulted path is something like gideros/gideros/ you can copy the content of the latter folder and paste it over the former, this will be only gideros/ .
Configure scripts
Make a copy of the file gideros/scripts/Makefile.def.example, rename it to Makefile.def and update the file copy according to your installation. Ensure that the QT\_ARCH and QT_TOOLSARCH paths are formatted correctly according to your Qt install directory structure (see below that they are named differently by Qt). Here is the current version you will find in gideros scripts folder, please adapt accordingly:
QTBASEDIR=/c/Applications/Qt
MAKEJOBS=-j8
NDKBUILD=cmd //c /c/Applications/android-ndk-r17b/ndk-build.cmd
JAVA_HOME=C:\Program Files\Android\Android Studio\jre
ANDROID_HOME=C:\\\\Users\\\\User\\\\AppData\\\\Local\\\\Android\\\\Sdk
FXC="/c/Program Files (x86)/Windows Kits/10/bin/10.0.19041.0/x86/fxc.exe"
# the following is one line!
MSBUILD="/c/Program Files/Microsoft Visual Studio/2022/Community/MSbuild/Current/Bin/MSBuild.exe"
EMSDK=/c/Applications/emscripten
EMSDKPATH=$(EMSDK):$(EMSDK)/node/14.15.5_64bit/bin:$(EMSDK)/python/3.9.2-1_64bit:$(EMSDK)/upstream/emscripten:$(EMSDK)/upstream/bin
EMSDK_PREFIX=PATH=$(EMSDKPATH):$$$$PATH
EMSDK_PREFIX=cmd //c
STEAMSDK=/c/Applications/steamworks_sdk_142
export STEAMSDK
WIN32_BIN=/mingw32/bin
export WIN32_BIN
CRUNCHME=crunchme-qt-win.exe
NSIS=cmd //c "/c/Program Files (x86)/NSIS/makensis.exe"
WIN_SIGN="/c/Program Files (x86)/Windows Kits/10/bin/x86/signtool.exe"
#WIN_KEYSTORE=/path/to/cert.p12
#WIN_KEYPASS=KeyPassword
#WIN_KEYTSS="http://timestamp.comodoca.com"
MAC_HOST=user@host
MAC_PATH=gideros/gideros
OSX_SIGNING_IDENTITY="ID"
OSX_SIGNING_PASSWORD="keychain password"
QT_ARCH=mingw_64
QT_TOOLSARCH=mingw900_64
QTVER=6.2.2
QT5ICUVER=54
Building Gideros
After setting up the Makefile.def, in MSYS2 32 bit shell navigate to your Gideros repo:
cd gideros
Then the first steps to build Gideros are:
make -f scripts/Makefile.gid qscintilla
make -f scripts/Makefile.gid qlexilla
make -f scripts/Makefile.gid versioning
Compilation on PC
Open MSYS2 shell (msys2_shell.cmd).
Standard compilation is 32 bit so use a 32 bit shell.
Is the statement above still valid now that Gideros is 64bit?
Make sure you have installed the necessary build tools in MSYS2 using pacman, as detailed in Install MSYS2 Console, and don't forget to navigate to your gideros folder.
Build QT tools:
make –f scripts/Makefile.gid qtapp.install
=> files GiderosStudio.exe, GiderosPlayer.exe, GiderosTexturePacker.exe (…) in Build.Win folder
Android:
make –f scripts/Makefile.gid android.install
=> file GiderosAndroidPlayer.apk in folder Build.Win/Players
winRT:
make –f scripts/Makefile.gid winrt.install
=> file _bundle.appxupload in folder Build.Win/Players/WinRT
Note: if necessary, open the solution, gideros/winRT_example/giderosgame.sln in Visual Studio. Check that the SQLite version for Windows and Windows Phone is up to date. Save and close the solution.
win32:
make –f scripts/Makefile.gid win32.install
=> files in folder Build.Win/Templates/win32
Html5:
make –f scripts/Makefile.gid html5.install
=> files in folders Build.Win//Players/Html5 and Build.Win/Templates/Html5
Plugins:
make –f scripts/Makefile.gid bundle.win
=> folder bin and file gplugin in folder Build.Win/All Plugins
To build everything that can be built on Windows:
make -f scripts/Makefile.gid all
Then you need to copy all the plugins to the 'Build.Win' folder with:
make -f scripts/Makefile.gid bundle.win
Cleaning
If you want to reset the build process and start again then you can issue a 'clean' command. To do this type 'make -f scripts/Makefile.gid clean'. Example:
make -f scripts/Makefile.gid clean
Sometimes you need to make clean a particular build. To do this type 'make -f scripts/Makefile.gid' followed by something like 'html5' then '.clean'. Example:
make -f scripts/Makefile.gid html5.clean
Troubleshooting:
MSYS2 on Windows 10 - cannot update the package database using pacman #2589 Sprinkles44 opened this issue on 28 Jul 2021 · 7 comments MSYS2 on Windows 10 - cannot update the package database using pacman #2589 Sprinkles44 opened this issue on 28 Jul 2021 · 7 comments Comments
Sprinkles44 commented on 28 Jul 2021
I tried to update my MSYS2 on Windows 10 (as per the instructions on https://www.msys2.org/) and I got this error:
OscarAlvarez@Lambda-Station-OA MINGW64 ~
$ pacman -Syu
error: config file /etc/pacman.d/mirrorlist.mingw could not be read: No such file or directory
So I did a fresh install of MSYS2 on Windows 10. I got the binaries from the MSYS2 website and installed it successfully. Now, I am getting the same error. I went into the /etc/pacman.d/ directory and this is what was inside:
OscarAlvarez@Lambda-Station-OA MINGW64 /etc/pacman.d
$ ls
gnupg mirrorlist.clang64 mirrorlist.mingw32 mirrorlist.mingw64 mirrorlist.msys mirrorlist.ucrt64
I didn't find the file so I created an empty file with the name "mirrorlist.mingw" and ran the update but to no avail. So I just deleted the empty file I created. No other flags like -S, -Su, or -Syy, etc. work and produce the same error. Thank you.
- OS: Windows 10 Education
Collaborator
Biswa96 commented on 28 Jul 2021
There is something wrong in your pc setup. Antivirus software may delete files without any reason. To workaround this situation
- Download the pacman-mirrors package file (.pkg.tar.zst) file from here https://packages.msys2.org/package/pacman-mirrors?repo=msys&variant=x86_64.
- Install it with pacman -U --overwrite=* pacman-mirrors-20210706-1-any.pkg.tar.zst command.
- Run pacman -Syyuu to update packages.
Author
Sprinkles44 commented on 28 Jul 2021
I only have the Windows 10 antivirus that comes with the OS. I do not have any other antivirus software.
I downloaded the file then opened MSYS2 and ran the command. I get the same error:
OscarAlvarez@Lambda-Station-OA MSYS ~
# pacman -U --overwrite=* pacman-mirrors-20210706-1-any.pkg.tar.zst
error: config file /etc/pacman.d/mirrorlist.mingw could not be read: No such file or directory
It seems to me that I can't run any pacman command. You say to run that command but where do I run it, in MSYS2? If I run it with MSYS2, do I move the downloaded file to a specific directory or will the downloaded file just be detected automatically anywhere on my system? It's in my download folder right now. Thank you.
Collaborator
Biswa96 commented on 28 Jul 2021
error: config file /etc/pacman.d/mirrorlist.mingw could not be read: No such file or directory
Create that empty file as you have said in original post. Then run the pacman -U command. You say to run that command but where do I run it, in MSYS2? Any msys2/mingw window. will the downloaded file just be detected automatically anywhere on my system? You need to specify the full path of that .pkg.tar.zst file in that pacman -U command. Or drag and drop the .pkg.tar.zst file in msys2 window, it will automatically show the full path.
Author
Sprinkles44 commented on 30 Jul 2021
error: config file /etc/pacman.d/mirrorlist.mingw could not be read: No such file or directory
Create that empty file as you have said in original post. Then run the pacman -U command. You say to run that command but where do I run it, in MSYS2? Any msys2/mingw window. will the downloaded file just be detected automatically anywhere on my system? You need to specify the full path of that .pkg.tar.zst file in that pacman -U command. Or drag and drop the .pkg.tar.zst file in msys2 window, it will automatically show the full path. Thank you that seems to have worked (sort of). Now I only get this error:
OscarAlvarez@Lambda-Station-OA MSYS ~
$ pacman -Syu
:: Synchronizing package databases...
error: failed to synchronize all databases (no servers configured for repository)
I think I have to add to the repository or something like that but I am not too sure. Thank you again for helping.
Collaborator
jeremyd2019 commented on 30 Jul 2021
mv /etc/pacman.d/mirrorlist.mingw.pacnew /etc/pacman.d/mirrorlist.mingw
Author
Sprinkles44 commented on 30 Jul 2021
Thank you so much, it works perfectly now.