Difference between revisions of "Math.distance"

From GiderosMobile
m (a little typo :-))
(added example)
Line 21: Line 21:
 
=== Return values ===
 
=== Return values ===
 
'''Returns''' (number) the distance between the two points<br/>
 
'''Returns''' (number) the distance between the two points<br/>
 +
 +
=== Example ===
 +
<source lang="lua">
 +
local mydist = 256
 +
function LevelX:onEnterFrame(e)
 +
-- player position
 +
posx, posy = self.player1.body:getPosition()
 +
-- for perfs
 +
for k, v in pairs(self.myobjects) do -- k=sprite, v=box2d body
 +
local x1, y1 = v:getPosition()
 +
if math.distance(x1, y1, posx, posy) > mydist then
 +
k:setVisible(false)
 +
else
 +
k:setVisible(true)
 +
end
 +
end
 +
end
 +
</source>
  
 
{{Math}}
 
{{Math}}

Revision as of 00:28, 23 November 2021

Available since: Gideros 2020.9
Class: math

Description

Returns the distance betwen two points.

(number) = math.distance(x1,y1,z1,x2,y2,z2)
(number) = math.distance({x1,y1,z1},{x2,y2,z2})
(number) = math.distance({x=x1,y=y1,z=z1},{x=x2,y=y2,z=z2})

Parameters

x1: (number) X component of the first point
y1: (number) Y component of the first point
z1: (number) Z component of the first point optional
x2: (number) X component of the second point
y2: (number) Y component of the second point
z2: (number) Z component of the second point optional

Return values

Returns (number) the distance between the two points

Example

local mydist = 256
function LevelX:onEnterFrame(e)
	-- player position
	posx, posy = self.player1.body:getPosition()
	-- for perfs
	for k, v in pairs(self.myobjects) do -- k=sprite, v=box2d body
		local x1, y1 = v:getPosition()
		if math.distance(x1, y1, posx, posy) > mydist then
			k:setVisible(false)
		else
			k:setVisible(true)
		end
	end
end