Difference between revisions of "Gaming:loadState"
From GiderosMobile
(Created page with "__NOTOC__ '''Available since:''' Gideros 2012.09<br/> === Description === Load a data element from cloud storage. Either 'Event.STATE_LOADED`, `Event.STATE_ERROR` or `Event.ST...") |
|||
Line 4: | Line 4: | ||
Load a data element from cloud storage. Either 'Event.STATE_LOADED`, `Event.STATE_ERROR` or `Event.STATE_CONFLICT` will be triggered. | Load a data element from cloud storage. Either 'Event.STATE_LOADED`, `Event.STATE_ERROR` or `Event.STATE_CONFLICT` will be triggered. | ||
<source lang="lua"> | <source lang="lua"> | ||
− | + | Gaming:loadState(key) | |
</source> | </source> | ||
− | '''key | + | '''key''': (number) Key to load ''''''<br/> |
Revision as of 10:17, 23 August 2018
Available since: Gideros 2012.09
Description
Load a data element from cloud storage. Either 'Event.STATE_LOADED`, `Event.STATE_ERROR` or `Event.STATE_CONFLICT` will be triggered.
Gaming:loadState(key)
'key: (number) Key to load '