Difference between revisions of "LiquidFun"

From GiderosMobile
(grouping shapes and joints)
m (added google documentation link. Can be usefull?)
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=== <translate>Description</translate> ===
 
=== <translate>Description</translate> ===
LiquidFun is a physics engine, it's a 2D rigid-body and fluid simulation C++ engine based on Box2D.
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LiquidFun is a physics engine, it's a 2D rigid-body and fluid simulation C++ engine based on Box2D. LiquidFun implementation was developed by Google.
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'''Official documentation''': http://google.github.io/liquidfun/Programmers-Guide/html/index.html
  
 
=== <translate>Classes</translate> ===
 
=== <translate>Classes</translate> ===

Revision as of 21:40, 2 November 2020


Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6

Description

LiquidFun is a physics engine, it's a 2D rigid-body and fluid simulation C++ engine based on Box2D. LiquidFun implementation was developed by Google.

Official documentation: http://google.github.io/liquidfun/Programmers-Guide/html/index.html

Classes