Difference between revisions of "B2.DebugDraw"

From GiderosMobile
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<languages />
 
<languages />
 
<!-- GIDEROSOBJ:b2.DebugDraw -->
 
<!-- GIDEROSOBJ:b2.DebugDraw -->
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
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'''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
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'''Available since:''' Gideros 2011.6<br/>
'''<translate>Inherits from</translate>:''' [[Special:MyLanguage/Sprite|Sprite]]<br/>
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'''Inherits from:''' [[Special:MyLanguage/Sprite|Sprite]]<br/>
=== <translate>Description</translate> ===
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<translate><br />
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=== Description ===
The [[Special:MyLanguage/b2.DebugDraw|b2.DebugDraw]] class is used to provide debug drawing of physical entities in your application. <br />
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The [[Special:MyLanguage/b2.DebugDraw|b2.DebugDraw]] class is used to provide debug drawing of physical entities in your application.
<br /></translate>
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=== <translate>Examples</translate> ===
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=== Examples ===
'''Example'''<br/>
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<source lang="lua">
<source lang="lua">local debugDraw = b2.DebugDraw.new()
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local debugDraw = b2.DebugDraw.new()
 
world:setDebugDraw(debugDraw)
 
world:setDebugDraw(debugDraw)
stage:addChild(debugDraw)</source>
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stage:addChild(debugDraw)
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</source>
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{|-
 
{|-
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
=== <translate>Methods</translate> ===
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=== Methods ===
 
[[Special:MyLanguage/b2.DebugDraw.new|b2.DebugDraw.new]] <br/><!-- GIDEROSMTD:b2.DebugDraw.new()  -->
 
[[Special:MyLanguage/b2.DebugDraw.new|b2.DebugDraw.new]] <br/><!-- GIDEROSMTD:b2.DebugDraw.new()  -->
[[Special:MyLanguage/b2.DebugDraw:appendFlags|b2.DebugDraw:appendFlags]] ''<translate>append flags to the current flags</translate>''<br/><!-- GIDEROSMTD:b2.DebugDraw:appendFlags(flags) append flags to the current flags -->
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[[Special:MyLanguage/b2.DebugDraw:appendFlags|b2.DebugDraw:appendFlags]] ''appends flags to the current flags''<br/><!-- GIDEROSMTD:b2.DebugDraw:appendFlags(flags) appends flags to the current flags -->
[[Special:MyLanguage/b2.DebugDraw:clearFlags|b2.DebugDraw:clearFlags]] ''<translate>clear flags from the current flags</translate>''<br/><!-- GIDEROSMTD:b2.DebugDraw:clearFlags(flags) clear flags from the current flags -->
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[[Special:MyLanguage/b2.DebugDraw:clearFlags|b2.DebugDraw:clearFlags]] ''clears flags from the current flags''<br/><!-- GIDEROSMTD:b2.DebugDraw:clearFlags(flags) clears flags from the current flags -->
[[Special:MyLanguage/b2.DebugDraw:getFlags|b2.DebugDraw:getFlags]] ''<translate>returns the debug drawing flags</translate>''<br/><!-- GIDEROSMTD:b2.DebugDraw:getFlags() returns the debug drawing flags -->
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[[Special:MyLanguage/b2.DebugDraw:getFlags|b2.DebugDraw:getFlags]] ''returns the debug drawing flags''<br/><!-- GIDEROSMTD:b2.DebugDraw:getFlags() returns the debug drawing flags -->
[[Special:MyLanguage/b2.DebugDraw:setFlags|b2.DebugDraw:setFlags]] ''<translate>sets the debug drawing flags</translate>''<br/><!-- GIDEROSMTD:b2.DebugDraw:setFlags(flags) sets the debug drawing flags -->
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[[Special:MyLanguage/b2.DebugDraw:setFlags|b2.DebugDraw:setFlags]] ''sets the debug drawing flags''<br/><!-- GIDEROSMTD:b2.DebugDraw:setFlags(flags) sets the debug drawing flags -->
 +
 
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
=== <translate>Events</translate> ===
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=== Events ===
=== <translate>Constants</translate> ===
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=== Constants ===
 
[[Special:MyLanguage/b2.DebugDraw.AABB_BIT|b2.DebugDraw.AABB_BIT]]<br/><!-- GIDEROSCST:b2.DebugDraw.AABB_BIT 4-->
 
[[Special:MyLanguage/b2.DebugDraw.AABB_BIT|b2.DebugDraw.AABB_BIT]]<br/><!-- GIDEROSCST:b2.DebugDraw.AABB_BIT 4-->
 
[[Special:MyLanguage/b2.DebugDraw.CENTER_OF_MASS_BIT|b2.DebugDraw.CENTER_OF_MASS_BIT]]<br/><!-- GIDEROSCST:b2.DebugDraw.CENTER_OF_MASS_BIT 16-->
 
[[Special:MyLanguage/b2.DebugDraw.CENTER_OF_MASS_BIT|b2.DebugDraw.CENTER_OF_MASS_BIT]]<br/><!-- GIDEROSCST:b2.DebugDraw.CENTER_OF_MASS_BIT 16-->
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|}
 
|}
  
{{GIDEROS IMPORTANT LINKS}}
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----
 +
*'''[[LiquidFun]]'''

Revision as of 08:02, 17 February 2020


Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6
Inherits from: Sprite

Description

The b2.DebugDraw class is used to provide debug drawing of physical entities in your application.

Examples

local debugDraw = b2.DebugDraw.new()
world:setDebugDraw(debugDraw)
stage:addChild(debugDraw)

Methods

b2.DebugDraw.new
b2.DebugDraw:appendFlags appends flags to the current flags
b2.DebugDraw:clearFlags clears flags from the current flags
b2.DebugDraw:getFlags returns the debug drawing flags
b2.DebugDraw:setFlags sets the debug drawing flags

Events

Constants

b2.DebugDraw.AABB_BIT
b2.DebugDraw.CENTER_OF_MASS_BIT
b2.DebugDraw.JOINT_BIT
b2.DebugDraw.PAIR_BIT
b2.DebugDraw.SHAPE_BIT