Difference between revisions of "R3d.World:createHingeJoint"
From GiderosMobile
Line 8: | Line 8: | ||
=== Parameters === | === Parameters === | ||
− | '''bodyA''': ()<br/> | + | '''bodyA''': (r3d body) body A<br/> |
− | '''bodyB''': ()<br/> | + | '''bodyB''': (r3d body) body B<br/> |
− | '''anchorX''': ()<br/> | + | '''anchorX''': (number) x anchor<br/> |
− | '''anchorY''': ()<br/> | + | '''anchorY''': (number) y anchor<br/> |
− | '''anchorZ''': ()<br/> | + | '''anchorZ''': (number) z anchor<br/> |
− | '''axisX''': ()<br/> | + | '''axisX''': (number) x axis<br/> |
− | '''axisY''': ()<br/> | + | '''axisY''': (number) y axis<br/> |
− | '''axisZ''': ()<br/> | + | '''axisZ''': (number) z axis<br/> |
− | '''params''': ()<br/> | + | '''params''': (varies)<br/> |
=== Example === | === Example === | ||
<source lang="lua"> | <source lang="lua"> | ||
+ | r3d = require "reactphysics3d" | ||
+ | local world = r3d.World.new(0, -9.8, 0) | ||
+ | world:createHingeJoint(cube01body, cube02body, 0, 0, 0, 1, 1, 1) | ||
</source> | </source> | ||
{{R3d.World}} | {{R3d.World}} |
Revision as of 23:30, 11 February 2020
Available since: Gideros 2019.10
Class: R3d.World
Description
r3d.World:createHingeJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,axisX,axisY,axisZ,params)
Parameters
bodyA: (r3d body) body A
bodyB: (r3d body) body B
anchorX: (number) x anchor
anchorY: (number) y anchor
anchorZ: (number) z anchor
axisX: (number) x axis
axisY: (number) y axis
axisZ: (number) z axis
params: (varies)
Example
r3d = require "reactphysics3d"
local world = r3d.World.new(0, -9.8, 0)
world:createHingeJoint(cube01body, cube02body, 0, 0, 0, 1, 1, 1)
- R3d.World
- R3d.World.new
- R3d.World:createBallAndSocketJoint
- R3d.World:createBody
- R3d.World:createFixedJoint
- R3d.World:createHingeJoint
- R3d.World:createSliderJoint
- R3d.World:destroyBody
- R3d.World:destroyJoint
- R3d.World:raycast
- R3d.World:setEventListener
- R3d.World:step
- R3d.World:testAABBOverlap
- R3d.World:testCollision
- R3d.World:testOverlap