Difference between revisions of "R3d.World:destroyBody"
From GiderosMobile
Line 13: | Line 13: | ||
=== Example === | === Example === | ||
<source lang="lua"> | <source lang="lua"> | ||
+ | stage:addEventListener(Event.ENTER_FRAME, function(e) | ||
+ | world:destroyBody(body) | ||
+ | world:step(e.deltaTime) | ||
+ | end | ||
</source> | </source> | ||
{{R3d.World}} | {{R3d.World}} |
Revision as of 22:58, 21 January 2020
Available since: Gideros 2019.10
Class: R3d.World
Description
Destroys a rigid body in the dynamics world.
r3d.World:destroyBody(body)
Parameters
body: (body) the body to destroy
Example
stage:addEventListener(Event.ENTER_FRAME, function(e)
world:destroyBody(body)
world:step(e.deltaTime)
end
- R3d.World
- R3d.World.new
- R3d.World:createBallAndSocketJoint
- R3d.World:createBody
- R3d.World:createFixedJoint
- R3d.World:createHingeJoint
- R3d.World:createSliderJoint
- R3d.World:destroyBody
- R3d.World:destroyJoint
- R3d.World:raycast
- R3d.World:setEventListener
- R3d.World:step
- R3d.World:testAABBOverlap
- R3d.World:testCollision
- R3d.World:testOverlap