Difference between revisions of "Noise:whiteNoise3DInt"
From GiderosMobile
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− | + | (number) = Noise:whiteNoise3DInt(x, y, z) | |
</source> | </source> | ||
=== <translate>Parameters</translate> === | === <translate>Parameters</translate> === | ||
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'''y''': (number) <translate>y value</translate> <br/> | '''y''': (number) <translate>y value</translate> <br/> | ||
'''z''': (number) <translate>z value</translate> <br/> | '''z''': (number) <translate>z value</translate> <br/> | ||
+ | === <translate>Return values</translate> === | ||
+ | '''<translate>Returns</translate>''' <translate>noise value from -1.0 to 1.0</translate><br/> | ||
{{Noise}} | {{Noise}} |
Revision as of 06:01, 9 January 2020
Available since: Gideros 2019.12
Class: Noise
Description
Get integer 3D white noise
(number) = Noise:whiteNoise3DInt(x, y, z)
Parameters
x: (number) x value
y: (number) y value
z: (number) z value
Return values
Returns noise value from -1.0 to 1.0