Difference between revisions of "LiquidFun"

From GiderosMobile
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'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
 
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
 
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
 
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
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=== <translate>Description</translate> ===
 
=== <translate>Description</translate> ===
 
<translate>LiquidFun is a physics engine, it's a 2D rigid-body and fluid simulation C++ engine based on Box2D.</translate>
 
<translate>LiquidFun is a physics engine, it's a 2D rigid-body and fluid simulation C++ engine based on Box2D.</translate>
<br /><br />
+
 
=== <translate>Methods</translate> ===
+
=== <translate>Classes</translate> ===
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">[[Special:MyLanguage/b2|b2]]<br />
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">[[Special:MyLanguage/b2|b2]]<br />
 
[[Special:MyLanguage/b2.Body|b2.Body]]<br />
 
[[Special:MyLanguage/b2.Body|b2.Body]]<br />

Revision as of 20:26, 9 December 2019