Difference between revisions of "Event.STATE LOADED"
From GiderosMobile
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__NOTOC__  | __NOTOC__  | ||
| + | <languages />  | ||
'''<translate>Available since</translate>:''' Gideros 2012.09<br/>  | '''<translate>Available since</translate>:''' Gideros 2012.09<br/>  | ||
'''<translate>Value</translate>:''' stateLoaded<br/>  | '''<translate>Value</translate>:''' stateLoaded<br/>  | ||
| + | '''<translate>Defined by</translate>:''' [[Special:MyLanguage/Gaming|Gaming]]<br/>  | ||
=== <translate>Descriptio</translate>n ===  | === <translate>Descriptio</translate>n ===  | ||
<translate>The given state has been loaded</translate>  | <translate>The given state has been loaded</translate>  | ||
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'''key''': (number) <translate>State key</translate><br/>  | '''key''': (number) <translate>State key</translate><br/>  | ||
'''data''': (string) <translate>State data</translate><br/>  | '''data''': (string) <translate>State data</translate><br/>  | ||
| + | |||
| + | {{Gaming}}  | ||
Latest revision as of 13:41, 6 December 2019
Available since: Gideros 2012.09
Value: stateLoaded
Defined by: Gaming
Description
The given state has been loaded
Parameters
key: (number) State key
data: (string) State data
- Gaming:autoMatch
 - Gaming:deleteState
 - Gaming:getAllPlayers
 - Gaming:getPlayerId
 - Gaming:getPlayerInfo
 - Gaming:getPlayerName
 - Gaming:getPlayerPicture
 - Gaming:getPlayerScore
 - Gaming:incrementAchievement
 - Gaming:invitePlayers
 - Gaming:isLoggedIn
 - Gaming:joinRoom
 - Gaming:loadAchievements
 - Gaming:loadPlayerCenteredScores
 - Gaming:loadScores
 - Gaming:loadState
 - Gaming:login
 - Gaming:logout
 - Gaming:reportAchievement
 - Gaming:reportScore
 - Gaming:resolveState
 - Gaming:revealAchievement
 - Gaming:sendTo
 - Gaming:sendToAll
 - Gaming:showAchievements
 - Gaming:showInvitations
 - Gaming:showLeaderboard
 - Gaming:showWaitingRoom
 - Gaming:updateState
 
- Event.CONNECTED_TO_ROOM
 - Event.DATA_RECEIVED
 - Event.DISCONNECTED_FROM_ROOM
 - Event.GAME_STARTED
 - Event.INVITATION_RECEIVED
 - Event.JOINED_ROOM
 - Event.LEFT_ROOM
 - Event.LOAD_ACHIEVEMENTS_COMPLETE
 - Event.LOAD_ACHIEVEMENTS_ERROR
 - Event.LOAD_SCORES_COMPLETE
 - Event.LOAD_SCORES_ERROR
 - Event.LOGIN_COMPLETE
 - Event.LOGIN_ERROR
 - Event.PEER_CONNECTED
 - Event.PEER_DECLINED
 - Event.PEER_DISCONNECTED
 - Event.PEER_INVITED
 - Event.PEER_JOINED
 - Event.PEER_LEFT
 - Event.PLAYER_INFORMATION_COMPLETE
 - Event.PLAYER_INFORMATION_ERROR
 - Event.PLAYER_SCORE_COMPLETE
 - Event.PLAYER_SCORE_ERROR
 - Event.REPORT_ACHIEVEMENT_COMPLETE
 - Event.REPORT_ACHIEVEMENT_ERROR
 - Event.REPORT_SCORE_COMPLETE
 - Event.REPORT_SCORE_ERROR
 - Event.ROOM_AUTO_MATCHING
 - Event.ROOM_CONNECTED
 - Event.ROOM_CONNECTING
 - Event.ROOM_CREATED
 - Event.STATE_CONFLICT
 - Event.STATE_DELETED
 - Event.STATE_ERROR
 - Event.STATE_LOADED