Difference between revisions of "Event.STATE CONFLICT"

From GiderosMobile
 
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__NOTOC__
 
__NOTOC__
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<languages />
 
'''<translate>Available since</translate>:''' Gideros 2012.09<br/>
 
'''<translate>Available since</translate>:''' Gideros 2012.09<br/>
 
'''<translate>Value</translate>:''' stateConflict<br/>
 
'''<translate>Value</translate>:''' stateConflict<br/>
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=== <translate>Descriptio</translate>n ===
 
=== <translate>Descriptio</translate>n ===
 
<translate>A conflict was detected between local data and server data. <br/>
 
<translate>A conflict was detected between local data and server data. <br/>
   Call `Gaming:resolveState` to fix.<br/></translate>
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   Call [[Special:MyLanguage/Gaming:resolveState|Gaming:resolveState]] to fix.<br/></translate>
 
=== <translate>Parameters</translate> ===
 
=== <translate>Parameters</translate> ===
 
'''key''': (number) <translate>State key</translate><br/>
 
'''key''': (number) <translate>State key</translate><br/>
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'''localData''': (string) <translate>Local data</translate><br/>
 
'''localData''': (string) <translate>Local data</translate><br/>
 
'''serverData''': (stringr) <translate>Server data</translate><br/>
 
'''serverData''': (stringr) <translate>Server data</translate><br/>
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{{Gaming}}

Latest revision as of 13:40, 6 December 2019


Available since: Gideros 2012.09
Value: stateConflict
Defined by: Gaming

Description

A conflict was detected between local data and server data.

 	Call Gaming:resolveState to fix.

Parameters

key: (number) State key
version: (string) Version information
localData: (string) Local data
serverData: (stringr) Server data