Difference between revisions of "TexturePack"

From GiderosMobile
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
 
<languages />
 
<languages />
<!-- GIDEROSOBJ:TexturePack -->
 
 
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
 
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
 
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
 
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
 
'''<translate>Inherits from</translate>:''' [[Special:MyLanguage/TextureBase|TextureBase]]<br/>
 
'''<translate>Inherits from</translate>:''' [[Special:MyLanguage/TextureBase|TextureBase]]<br/>
 +
 
=== <translate>Description</translate> ===
 
=== <translate>Description</translate> ===
 
<translate>The [[Special:MyLanguage/TexturePack|TexturePack]] class specifies a texture pack (or texture atlas). A texture atlas is a large image which contains many smaller sub-images.<br />
 
<translate>The [[Special:MyLanguage/TexturePack|TexturePack]] class specifies a texture pack (or texture atlas). A texture atlas is a large image which contains many smaller sub-images.<br />
 
Gideros supports dynamic creation of texture atlases and pre-packed texture atlasses by using &quot;Gideros Texture Packer&quot; tool.<br />
 
Gideros supports dynamic creation of texture atlases and pre-packed texture atlasses by using &quot;Gideros Texture Packer&quot; tool.<br />
<br />
+
 
<br />
+
==== Dynamic Creation of Texture Packs ====
<h3>Dynamic Creation of Texture Packs</h3><br />
 
<br />
 
 
To create a texture pack dynamically (at run-time), create [[Special:MyLanguage/TexturePack|TexturePack]] object with a table of file names of textures.<br />
 
To create a texture pack dynamically (at run-time), create [[Special:MyLanguage/TexturePack|TexturePack]] object with a table of file names of textures.<br />
<br />
+
 
 
<source lang="lua">local pack = TexturePack.new({"1.png", "2.png", "3.png", "4.png")}</source><br />
 
<source lang="lua">local pack = TexturePack.new({"1.png", "2.png", "3.png", "4.png")}</source><br />
<h3>Static Creation of Texture Packs</h3><br />
+
 
<br />
+
==== Static Creation of Texture Packs ====
 
To create a pre-packed texture atlas, use "Gideros Texture Packer" tool:<br />
 
To create a pre-packed texture atlas, use "Gideros Texture Packer" tool:<br />
 
<br />
 
<br />

Revision as of 02:15, 4 December 2019


Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6
Inherits from: TextureBase

Description

The TexturePack class specifies a texture pack (or texture atlas). A texture atlas is a large image which contains many smaller sub-images.
Gideros supports dynamic creation of texture atlases and pre-packed texture atlasses by using "Gideros Texture Packer" tool.

Dynamic Creation of Texture Packs

To create a texture pack dynamically (at run-time), create TexturePack object with a table of file names of textures.

local pack = TexturePack.new({"1.png", "2.png", "3.png", "4.png")}


Static Creation of Texture Packs

To create a pre-packed texture atlas, use "Gideros Texture Packer" tool:

Texture packer.png

This tool exports two files: A .txt file that specifes the positions of texture regions and a .png file of packed texture.
Use these two files to create texture pack:

local pack = TexturePack.new("pack.txt", "pack.png")


Methods

TexturePack.new creates a new TexturePack object
TexturePack.new
TexturePack:getTextureRegion returns the texture region of texture pack

Events

Constants