Difference between revisions of "TexturePack"
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__NOTOC__ | __NOTOC__ | ||
<languages /> | <languages /> | ||
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'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> | '''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> | ||
'''<translate>Available since</translate>:''' Gideros 2011.6<br/> | '''<translate>Available since</translate>:''' Gideros 2011.6<br/> | ||
'''<translate>Inherits from</translate>:''' [[Special:MyLanguage/TextureBase|TextureBase]]<br/> | '''<translate>Inherits from</translate>:''' [[Special:MyLanguage/TextureBase|TextureBase]]<br/> | ||
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=== <translate>Description</translate> === | === <translate>Description</translate> === | ||
<translate>The [[Special:MyLanguage/TexturePack|TexturePack]] class specifies a texture pack (or texture atlas). A texture atlas is a large image which contains many smaller sub-images.<br /> | <translate>The [[Special:MyLanguage/TexturePack|TexturePack]] class specifies a texture pack (or texture atlas). A texture atlas is a large image which contains many smaller sub-images.<br /> | ||
Gideros supports dynamic creation of texture atlases and pre-packed texture atlasses by using "Gideros Texture Packer" tool.<br /> | Gideros supports dynamic creation of texture atlases and pre-packed texture atlasses by using "Gideros Texture Packer" tool.<br /> | ||
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− | + | ==== Dynamic Creation of Texture Packs ==== | |
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To create a texture pack dynamically (at run-time), create [[Special:MyLanguage/TexturePack|TexturePack]] object with a table of file names of textures.<br /> | To create a texture pack dynamically (at run-time), create [[Special:MyLanguage/TexturePack|TexturePack]] object with a table of file names of textures.<br /> | ||
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<source lang="lua">local pack = TexturePack.new({"1.png", "2.png", "3.png", "4.png")}</source><br /> | <source lang="lua">local pack = TexturePack.new({"1.png", "2.png", "3.png", "4.png")}</source><br /> | ||
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− | + | ==== Static Creation of Texture Packs ==== | |
To create a pre-packed texture atlas, use "Gideros Texture Packer" tool:<br /> | To create a pre-packed texture atlas, use "Gideros Texture Packer" tool:<br /> | ||
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Revision as of 02:15, 4 December 2019
Supported platforms:
Available since: Gideros 2011.6
Inherits from: TextureBase
Description
The TexturePack class specifies a texture pack (or texture atlas). A texture atlas is a large image which contains many smaller sub-images.
Gideros supports dynamic creation of texture atlases and pre-packed texture atlasses by using "Gideros Texture Packer" tool.
Dynamic Creation of Texture Packs
To create a texture pack dynamically (at run-time), create TexturePack object with a table of file names of textures.
local pack = TexturePack.new({"1.png", "2.png", "3.png", "4.png")}
Static Creation of Texture Packs
To create a pre-packed texture atlas, use "Gideros Texture Packer" tool:
This tool exports two files: A .txt file that specifes the positions of texture regions and a .png file of packed texture.
Use these two files to create texture pack:
local pack = TexturePack.new("pack.txt", "pack.png")
MethodsTexturePack.new creates a new TexturePack object |
EventsConstants |