Difference between revisions of "Pixel:setTexture"

From GiderosMobile
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</source>
 
</source>
 
=== <translate>Parameters</translate> ===
 
=== <translate>Parameters</translate> ===
'''texture''': (TextureBase) <translate>The texture to associate to this pixel, or nil to deassociate.</translate> <br/>
+
'''texture''': (TextureBase or TexteureRegion) <translate>The texture to associate to this pixel, or nil to deassociate.</translate> <br/>
 
'''slot''': (number) <translate>The texture slot that the texture should be associated to. Leave empty or set to 0 for main texture, or if you don't use a specific shader.</translate> '''optional'''<br/>
 
'''slot''': (number) <translate>The texture slot that the texture should be associated to. Leave empty or set to 0 for main texture, or if you don't use a specific shader.</translate> '''optional'''<br/>
 
'''matrix''': (Matrix) <translate>an optional transform for the texture</translate> '''optional'''<br/>
 
'''matrix''': (Matrix) <translate>an optional transform for the texture</translate> '''optional'''<br/>

Revision as of 11:45, 26 November 2019


Available since: in development
Class: Pixel

Description

Associate a texture to this pixel

 Pixel:setTexture(texture,slot,matrix)

Parameters

texture: (TextureBase or TexteureRegion) The texture to associate to this pixel, or nil to deassociate.
slot: (number) The texture slot that the texture should be associated to. Leave empty or set to 0 for main texture, or if you don't use a specific shader. optional
matrix: (Matrix) an optional transform for the texture optional