Difference between revisions of "Camera"
From GiderosMobile
Line 26: | Line 26: | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
=== <translate>Methods</translate> === | === <translate>Methods</translate> === | ||
− | [[Special:MyLanguage/camera.availableDevices|camera.availableDevices]] ''<translate>Return a list of available devices.</translate>''<br/><!-- GIDEROSMTD:camera.availableDevices --> | + | [[Special:MyLanguage/camera.availableDevices|camera.availableDevices]] ''<translate>Return a list of available devices.</translate>''<br/><!-- GIDEROSMTD:camera.availableDevices() Return a list of available devices. --> |
− | [[Special:MyLanguage/camera.start|camera.start]] ''<translate>Start streaming camera pictures to a Texture</translate>''<br/><!-- GIDEROSMTD:camera.start --> | + | [[Special:MyLanguage/camera.start|camera.start]] ''<translate>Start streaming camera pictures to a Texture</translate>''<br/><!-- GIDEROSMTD:camera.start(texture,device) Start streaming camera pictures to a Texture --> |
− | [[Special:MyLanguage/camera.stop|camera.stop]] ''<translate>Stop camera streaming.</translate>''<br/><!-- GIDEROSMTD:camera.stop --> | + | [[Special:MyLanguage/camera.stop|camera.stop]] ''<translate>Stop camera streaming.</translate>''<br/><!-- GIDEROSMTD:camera.stop() Stop camera streaming. --> |
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
=== <translate>Events</translate> === | === <translate>Events</translate> === | ||
=== <translate>Constants</translate> === | === <translate>Constants</translate> === | ||
|} | |} |
Revision as of 15:32, 13 September 2018
Supported platforms:
Available since: Gideros 2017.8
Description
Renders live camera stream into a Texture
Examples
Example
require "camera"
-- Probe camera size (use a dummy 512x512 surface)
Camera.texture=Texture.new(nil,512,512)
cw,ch=Camera.start(Camera.texture)
Camera.stop()
-- Restart camera with a full sized texture
Camera.texture=Texture.new(nil,cw,ch,true)
cw,ch=Camera.start(Camera.texture)
application:setLogicalDimensions(ch,cw)
local b=Bitmap.new(Camera.texture)
stage:addChild(b)
Methodscamera.availableDevices Return a list of available devices. |
EventsConstants |