Difference between revisions of "Shader:setConstant"
From GiderosMobile
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| '''<translate>Available since</translate>:''' Gideros 2015.06.30<br/> | '''<translate>Available since</translate>:''' Gideros 2015.06.30<br/> | ||
| '''<translate>Class</translate>:''' [[Special:MyLanguage/Shader|Shader]]<br/> | '''<translate>Class</translate>:''' [[Special:MyLanguage/Shader|Shader]]<br/> | ||
Revision as of 09:59, 3 September 2018
Available since: Gideros 2015.06.30
Class: Shader
Description
To change the value of a uniform from lua
 Shader:setConstant(uniform name,data type,mult,data)
Parameters
uniform name: (string) The uniform name to change 
data type: (int) The type if data to set (one of the Shader.Cxxx constants) 
mult: (number) number of elements of the given type to set 
data: (varies) And the actual data to set, either as a table or as multiple arguments 
