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From GiderosMobile
- {name="fTexture", type=Shader.CTEXTURE, vertex=false}, {name="g_Texture", type=Shader.CTEXTURE, mult=1, vertex=false},2 KB (223 words) - 10:20, 15 November 2024
- ...st be one of Shader.CFLOAT, Shader.CFLOAT4, Shader.CINT, Shader.CMATRIX or Shader.CTEXTURE {name="fTexture", type=Shader.CTEXTURE, vertex=false},3 KB (404 words) - 10:16, 15 November 2024
- {name="fTexture", type=Shader.CTEXTURE, vertex=false}, {name="fTexture2", type=Shader.CTEXTURE, vertex=false},4 KB (522 words) - 02:03, 23 March 2025
- {name="fTexture", type=Shader.CTEXTURE, vertex=false}, {name="g_Texture", type=Shader.CTEXTURE, mult=1, vertex=false},2 KB (324 words) - 10:16, 15 November 2024
- {name="fTexture",type=Shader.CTEXTURE,vertex=false},5 KB (643 words) - 02:33, 27 March 2025
- {name="fTexture", type=Shader.CTEXTURE, vertex=false}, {name="g_Texture", type=Shader.CTEXTURE, mult=1, vertex=false},15 KB (1,979 words) - 20:41, 10 November 2023
- {name = "fTexture", type = Shader.CTEXTURE, vertex = false},3 KB (323 words) - 05:55, 6 November 2023
- {name="fTexture", type=Shader.CTEXTURE, vertex=false},3 KB (354 words) - 15:33, 13 July 2023
- {name="fTexture", type=Shader.CTEXTURE, vertex=false}, '''fTexture''' is actually a texture ('''Shader.CTEXTURE''') and declared appropriately in GLSL or HLSL.7 KB (1,039 words) - 17:52, 10 November 2023
- {name="g_Texture", type=Shader.CTEXTURE, mult=1, vertex=false},3 KB (451 words) - 00:57, 5 November 2023
- '''Shader.CTEXTURE''': Uniform descriptor CTEXTURE data type, a texture, 6<br/> {name="fTexture",type=Shader.CTEXTURE,vertex=false},6 KB (778 words) - 05:01, 6 November 2023
- <!--GIDEROSCST:Shader.CTEXTURE 6 a texture-->5 KB (751 words) - 06:00, 6 November 2023
- {name = "fTexture", type = Shader.CTEXTURE, vertex = false},6 KB (925 words) - 00:51, 27 March 2025
- {name="fTexture", type=Shader.CTEXTURE, vertex=false},10 KB (1,368 words) - 02:32, 27 March 2025