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From GiderosMobile
- ...varying holds. Must be one of Shader.CFLOAT,Shader.CFLOAT2, Shader.CFLOAT3,Shader.CFLOAT4, Shader.CINT {name="fColor", type=Shader.CFLOAT4, sys=Shader.SYS_COLOR, vertex=false},2 KB (223 words) - 10:20, 15 November 2024
- * '''type''': type of data this uniform holds. Must be one of Shader.CFLOAT, Shader.CFLOAT4, Shader.CINT, Shader.CMATRIX or Shader.CTEXTURE {name="fColor", type=Shader.CFLOAT4, sys=Shader.SYS_COLOR, vertex=false},3 KB (404 words) - 10:16, 15 November 2024
- {name="fColor", type=Shader.CFLOAT4, sys=Shader.SYS_COLOR, vertex=false}, {name="g_Color", type=Shader.CFLOAT4, mult=1, sys=Shader.SYS_COLOR},2 KB (324 words) - 10:16, 15 November 2024
- {name="fColor",type=Shader.CFLOAT4,sys=Shader.SYS_COLOR,vertex=false}, {name="fTextureInfo",type=Shader.CFLOAT4,sys=Shader.SYS_TEXTUREINFO,vertex=false},5 KB (643 words) - 02:33, 27 March 2025
- {name = "fColor", type = Shader.CFLOAT4, sys = Shader.SYS_COLOR, vertex = false}, {name = "fTextureInfo", type = Shader.CFLOAT4, sys = Shader.SYS_TEXTUREINFO, vertex = false},3 KB (323 words) - 05:55, 6 November 2023
- {name="fColor", type=Shader.CFLOAT4, sys=Shader.SYS_COLOR, vertex=false }, {name="fTexelSize", type=Shader.CFLOAT4, vertex=false},7 KB (1,039 words) - 17:52, 10 November 2023
- {name="fColor", type=Shader.CFLOAT4, sys=Shader.SYS_COLOR, vertex=false}, {name="g_Color", type=Shader.CFLOAT4, mult=1, sys=Shader.SYS_COLOR},15 KB (1,979 words) - 20:41, 10 November 2023
- {name = "fColor", type = Shader.CFLOAT4, sys = Shader.SYS_COLOR, vertex = false}, {name = "fTextureInfo", type = Shader.CFLOAT4, sys = Shader.SYS_TEXTUREINFO, vertex = false},6 KB (925 words) - 00:51, 27 March 2025
- {name="fColor", type=Shader.CFLOAT4, sys=Shader.SYS_COLOR, vertex=false},3 KB (354 words) - 15:33, 13 July 2023
- {name="g_Color", type=Shader.CFLOAT4, mult=1, sys=Shader.SYS_COLOR},3 KB (451 words) - 00:57, 5 November 2023
- '''Shader.CFLOAT4''': Uniform descriptor CFLOAT4 data type , a vector of four floats 4''<br/> {name="fColor",type=Shader.CFLOAT4,sys=Shader.SYS_COLOR,vertex=false},6 KB (778 words) - 05:01, 6 November 2023
- {name="fColor", type=Shader.CFLOAT4, sys=Shader.SYS_COLOR, vertex=false}, {name="fTextureInfo", type=Shader.CFLOAT4, sys=Shader.SYS_TEXTUREINFO, vertex=false},10 KB (1,368 words) - 02:32, 27 March 2025
- <!--GIDEROSCST:Shader.CFLOAT4 4 a vector of four floats-->5 KB (751 words) - 06:00, 6 November 2023