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From GiderosMobile
- Box2D is tuned for MKS (meters-kilogram-second) units and the size of moving obje ...hysical objects are instantiated (e.g. right after calling ''require "box2d"'')913 bytes (135 words) - 15:26, 13 July 2023
- '''Creating Box2d body and moving Bitmap along the body''' require "box2d"2 KB (214 words) - 15:27, 13 July 2023
- ...ecial:MyLanguage/b2|b2]] table stores all classes and functions related to Box2D physics library.4 KB (533 words) - 02:36, 1 December 2023
- ...ics engine, is a 2D rigid-body and fluid simulation C++ engine based on '''Box2D'''. The fluid simulation was implemented by Google '''http://google.github. require "liquidfun"2 KB (258 words) - 15:30, 13 July 2023
- '''Creating Box2d body and moving Bitmap along the body''' require "box2d"5 KB (762 words) - 15:27, 13 July 2023
- '''Creating Box2d body and moving Bitmap along the body''' require "box2d"7 KB (955 words) - 02:42, 1 December 2023
- *[lua/compat] require now assumes dots are path separators *[studio] Enlarge Plugins Require Window103 KB (15,043 words) - 18:58, 25 March 2025