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From GiderosMobile
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- (number), (number) = Screen:getPosition()404 bytes (48 words) - 15:32, 13 July 2023
- (number), (number), (number) = Matrix:getPosition()405 bytes (45 words) - 15:30, 13 July 2023
- If the sound is playing, ''getPosition'' returns the position of the current playback, measured in miliseconds fro If the sound is not playing (paused or stopped), ''getPosition'' returns the last point that was played.550 bytes (70 words) - 15:32, 13 July 2023
- (number), (number) = Ads:getPosition()432 bytes (56 words) - 18:21, 12 July 2023
- (number), (number), (number) = Sprite:getPosition()464 bytes (60 words) - 15:33, 13 July 2023
- (number), (number) = b2.Body:getPosition()435 bytes (54 words) - 18:20, 12 July 2023
Page text matches
- If the sound is playing, ''getPosition'' returns the position of the current playback, measured in miliseconds fro If the sound is not playing (paused or stopped), ''getPosition'' returns the last point that was played.550 bytes (70 words) - 15:32, 13 July 2023
- local playerX, playerY = player:getPosition() local nmeX, nmeY = nme:getPosition()983 bytes (144 words) - 15:30, 13 July 2023
- print(channel:getPosition()) print(channel:getPosition())2 KB (319 words) - 07:41, 31 August 2023
- (number), (number) = Screen:getPosition()404 bytes (48 words) - 15:32, 13 July 2023
- (number), (number), (number) = Matrix:getPosition()405 bytes (45 words) - 15:30, 13 July 2023
- (number), (number) = b2.Body:getPosition()435 bytes (54 words) - 18:20, 12 July 2023
- (number), (number) = Ads:getPosition()432 bytes (56 words) - 18:21, 12 July 2023
- ...en:getPosition]] ''returns the screen position''<br/><!--GIDEROSMTD:Screen:getPosition() returns the screen position-->2 KB (331 words) - 15:32, 13 July 2023
- (number), (number), (number) = Sprite:getPosition()464 bytes (60 words) - 15:33, 13 July 2023
- ...''returns the current playback position''<br/><!--GIDEROSMTD:SoundChannel:getPosition() returns the current playback position-->3 KB (434 words) - 15:32, 13 July 2023
- ...mypixel:spriteToLocal", mypixel:spriteToLocal(stage, e.x, e.y, 0, mypixel:getPosition()))1 KB (147 words) - 15:33, 13 July 2023
- posx, posy = self.player1.body:getPosition() local x1, y1 = v:getPosition()4 KB (480 words) - 18:38, 6 November 2024
- posx, posy = self.player1.player:getPosition()2 KB (245 words) - 15:33, 13 July 2023
- local playerx, playery, playerz = self.player1.body:getTransform():getPosition()1 KB (180 words) - 15:30, 13 July 2023
- ball:setPosition(ball.body:getPosition()) ...on]] ''returns the world body origin position''<br/><!--GIDEROSMTD:b2.Body:getPosition() returns the world body origin position-->7 KB (955 words) - 02:42, 1 December 2023
- ball:setPosition(ball.body:getPosition())2 KB (214 words) - 15:27, 13 July 2023
- ...n]] ''gets position from matrix transformation''<br/><!--GIDEROSMTD:Matrix:getPosition() gets position from matrix transformation-->10 KB (1,410 words) - 23:11, 21 September 2023
- [[Ads:getPosition]] ''gets ad x and y position''<br/><!--GIDEROSMTD:Ads:getPosition() gets ad x and y position-->6 KB (803 words) - 04:30, 16 February 2025
- ...you need to determine the current position of a channel. For this use the getPosition method with your channel: local currSndPos = sndChannel:getPosition()5 KB (888 words) - 23:20, 18 November 2023
- x, y = Circle:getPosition() x, y = AABB:getPosition()15 KB (1,805 words) - 08:35, 9 December 2024