Search results

From GiderosMobile
  • '''Value:''' complete<br/> -- define the Event.COMPLETE function that is called when the sound
    700 bytes (97 words) - 15:33, 13 July 2023
  • '''Value:''' complete<br/> ...ent is dispatched when '''UrlLoader''' has reached the host and loading is complete.
    417 bytes (51 words) - 13:23, 12 March 2023
  • '''Value:''' complete<br/> print(event.buttonIndex, event.buttonText)
    831 bytes (110 words) - 17:55, 12 July 2023
  • '''<translate>Value</translate>:''' complete<br/> '''<translate>Value</translate>:''' complete<br/>
    3 KB (391 words) - 10:59, 3 September 2018
  • '''Value:''' complete<br/> mediamanager:addEventListener(Event.VIDEO_COMPLETE, function()
    362 bytes (42 words) - 15:26, 13 July 2023
  • '''Value:''' complete<br/> mediamanager:addEventListener(Event.MEDIA_CANCEL, function()
    415 bytes (50 words) - 15:27, 13 July 2023
  • '''Value:''' complete<br/> print(event.text, event.buttonIndex, event.buttonText)
    948 bytes (123 words) - 10:40, 26 August 2024
  • '''Value:''' complete<br/> mc2:addEventListener(Event.COMPLETE, function()
    697 bytes (84 words) - 21:16, 22 August 2024
  • ...is complete or if a failure occurs, [[Special:MyLanguage/Event.TRANSACTION|Event.TRANSACTION]] event is dispatched.<br />
    876 bytes (106 words) - 15:33, 13 July 2023
  • '''Value:''' complete<br/> mediamanager:addEventListener(Event.MEDIA_RECEIVE, function(e)
    742 bytes (91 words) - 15:27, 13 July 2023
  • ...PLETE = "complete"'': when the sound channel has finished playing, [[Event.COMPLETE]] event is dispatched audio1:addEventListener(Event.COMPLETE, function()
    3 KB (434 words) - 15:32, 13 July 2023
  • ...derstand API, with hundreds of functions. This gives programmers a strong, complete framework to build their application on. The following table gives a brief
    3 KB (486 words) - 16:15, 10 September 2018
  • ** Event.AVAILABLE ''--iab is available'' ** Event.NOT_AVAILABLE ''--iab is NOT available''
    6 KB (860 words) - 15:28, 13 July 2023
  • ...uttons in the alert dialog, it is dismissed and '''[[TextInputDialog_Event.COMPLETE]]''' event is dispatched. print(event.text, event.buttonIndex, event.buttonText)
    3 KB (352 words) - 15:33, 13 July 2023
  • ...any button in the alert dialog, it's dismissed and '''[[AlertDialog_Event.COMPLETE]]''' event is dispatched. alertDialog:addEventListener(Event.COMPLETE, onComplete)
    2 KB (239 words) - 17:59, 12 July 2023
  • === A Complete Example === text:addEventListener(Event.MOUSE_DOWN, function(self, e)
    7 KB (915 words) - 23:42, 18 November 2023
  • stage:addEventListener(Event.KEY_DOWN, function(e) -- is the stage best? stage:addEventListener(Event.KEY_UP, function(e) -- is the stage best?
    4 KB (717 words) - 07:44, 21 December 2023
  • ...ill tell you when a sound channel has finished playing a sound file: Event.COMPLETE. Next is a small example on how the Event.COMPLETE event can be used:
    5 KB (888 words) - 23:20, 18 November 2023
  • Downloaded data is delivered at ''event.data'' field of [[Event.COMPLETE]] event as string. Lua is eight-bit clean and so strings may contain charac out:write(event.data)
    4 KB (520 words) - 23:28, 9 October 2023
  • ...o Sprite instances before rendering the screen. Visual changes made by any Event.ENTER_FRAME listener function will be visible at next frame. sprite:addEventListener(Event.ENTER_FRAME, onEnterFrame)
    14 KB (2,156 words) - 23:21, 18 November 2023

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)