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From GiderosMobile
- == Creating game flow and logic == ...e different scenes (e.g., menu, scoreboard, game levels, inventory, end-of-game, etc). A transition from one scene to another is usually started by user in4 KB (475 words) - 23:15, 18 November 2023
- ...re news about that in the near future), we wanted to go over other changes and updates since our last recap back in October. ...y to announce that the native code feature is out from the ‘Preview’ state and is fully supported for X64 (Intel/AMD) or A64 (ARM) processor architectures212 KB (34,454 words) - 05:03, 2 November 2024