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  • 282 bytes (33 words) - 06:09, 17 February 2020
  • 282 bytes (33 words) - 06:08, 17 February 2020
  • 282 bytes (33 words) - 06:09, 17 February 2020
  • '''<translate>Defined by</translate>:''' [[R3d.Body|R3d.Body]]<br/> A dynamic body can collide with other dynamic, static or kinematic bodies.
    459 bytes (69 words) - 15:32, 13 July 2023
  • '''<translate>Defined by</translate>:''' [[R3d.Body|R3d.Body]]<br/> A kinematic body does not collide with other static or kinematic bodies.
    460 bytes (70 words) - 15:32, 13 July 2023
  • '''<translate>Defined by</translate>:''' [[R3d.Body|R3d.Body]]<br/> A static body does not collide with other static or kinematic bodies.
    425 bytes (66 words) - 15:31, 13 July 2023

Page text matches

  • Destroys a rigid body in the dynamics world. r3d.World:destroyBody(body)
    469 bytes (60 words) - 15:32, 13 July 2023
  • Destroys a rigid body. b2.World:destroyBody(body)
    403 bytes (51 words) - 15:27, 13 July 2023
  • '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Sets the sleep state of the body. A sleeping body has very low CPU cost.
    406 bytes (58 words) - 17:58, 12 July 2023
  • '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> ...density. All fixtures attached to a body are implicitly destroyed when the body is destroyed.
    695 bytes (96 words) - 17:58, 12 July 2023
  • '''bodyA''': (b3d body) body A<br/> '''bodyB''': (b3d body) body B<br/>
    738 bytes (91 words) - 15:32, 13 July 2023
  • '''bodyA''': (b3d body) body A<br/> '''bodyB''': (b3d body) body B<br/>
    772 bytes (93 words) - 15:32, 13 July 2023
  • '''bodyA''': (body) the body A '''optional'''<br/> '''bodyB''': (body) the body B '''optional'''<br/>
    723 bytes (84 words) - 15:32, 13 July 2023
  • '''bodyA''': (body) the first body to test collisions with<br/> '''bodyB''': (body) the second body to test collisions with<br/>
    723 bytes (88 words) - 15:32, 13 July 2023
  • UrlLoader:load(url,method,headers,body) ...UrlLoader.new]] for more detailed description of ''url'', ''method'' and ''body'' parameters.
    782 bytes (105 words) - 15:32, 13 July 2023
  • '''Class:''' [[R3d.Body]]<br/> ...gular damping. Damping is the effect of reducing the velocity of the rigid body during the simulation (like air friction for instance).
    419 bytes (57 words) - 15:32, 13 July 2023
  • '''Class:''' [[R3d.Body]]<br/> ...inear damping. Damping is the effect of reducing the velocity of the rigid body during the simulation (like air friction for instance).
    416 bytes (57 words) - 15:31, 13 July 2023
  • '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Returns the sleeping state of this body. Returns ''true'' if body is awake (not sleeping), ''false'' otherwise.
    426 bytes (55 words) - 18:10, 12 July 2023
  • '''bodyA''': (body) the first body to test collisions with<br/> '''bodyB''': (body) the second body to test collisions with<br/>
    728 bytes (88 words) - 15:32, 13 July 2023
  • '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Strengthens or weakens the effect of the world gravity on a body.
    565 bytes (77 words) - 17:59, 12 July 2023
  • '''Class:''' [[R3d.Body]]<br/> ...gular damping. Damping is the effect of reducing the velocity of the rigid body during the simulation (like air friction for instance).
    592 bytes (74 words) - 15:32, 13 July 2023
  • '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Whether the body can rotate.
    336 bytes (39 words) - 18:04, 12 July 2023
  • '''Class:''' [[R3d.Body]]<br/> ...e at which the body linear velocity comes to a stop (linear damping is the body linear velocity lost per second).
    642 bytes (82 words) - 15:32, 13 July 2023
  • '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Returns the world body origin position.
    435 bytes (54 words) - 18:20, 12 July 2023
  • '''<translate>Defined by</translate>:''' [[R3d.Body|R3d.Body]]<br/> A static body does not collide with other static or kinematic bodies.
    425 bytes (66 words) - 15:31, 13 July 2023
  • '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Sets the active state of the body. An inactive body is not simulated and cannot be collided with or woken up.
    978 bytes (151 words) - 18:23, 12 July 2023

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