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From GiderosMobile
- Returns the device rate of rotation around three axes in radians per second. '''Returns''' (number) rate of rotation around x<br/>489 bytes (60 words) - 18:43, 12 January 2025
- Combines the existing rotation with a provided rotation. '''angle''': (number) angle of rotation in radians<br/>581 bytes (79 words) - 15:30, 13 July 2023
- local rotation = (p1 == p2) and deviceOrientation or orientation if rotation == "portrait" then1 KB (132 words) - 19:02, 12 January 2025
- Returns previously set rotation. '''Returns''' (number) the current media rotation<br/>293 bytes (32 words) - 15:32, 13 July 2023
- Sets the rotation of the sprite in degrees around its Y axis. '''yrotation''': (number) y rotation of the sprite<br/>333 bytes (40 words) - 15:33, 13 July 2023
- Sets the rotation of the sprite in degrees around its X axis. '''xrotation''': (number) x rotation of the sprite<br/>333 bytes (40 words) - 15:33, 13 July 2023
- Sets the rotation of the sprite in degrees. Sprite:setRotation(rotation)914 bytes (112 words) - 15:33, 13 July 2023
- Sets the current world rotation angle in radians. '''angle''': (number) world rotation angle in radians <br/>359 bytes (44 words) - 18:21, 12 July 2023
- Sets the rotation on the y axis. '''roty''': (number) rotation on y axis<br/>287 bytes (34 words) - 15:31, 13 July 2023
- Sets the rotation on the x axis. '''rotx''': (number) rotation on x axis<br/>287 bytes (34 words) - 15:31, 13 July 2023
- Sets the rotation on the z axis. '''rotz''': (number) rotation on z axis<br/>287 bytes (34 words) - 15:31, 13 July 2023
- Gets the rotation for the Y axis. '''Returns''' (number) rotation around Y axis<br/>304 bytes (35 words) - 15:31, 13 July 2023
- Gets the rotation for the X axis. '''Returns''' (number) rotation around X axis<br/>304 bytes (35 words) - 15:30, 13 July 2023
- Gets the rotation for the Z axis. '''Returns''' (number) rotation around Z axis<br/>304 bytes (35 words) - 15:31, 13 July 2023
- Whether a body has fixed rotation set. '''Returns''' (bool) if body has fixed rotation set<br/>362 bytes (45 words) - 18:21, 12 July 2023
- *''"rotation"'' rotation = sprite:getRotation()1 KB (189 words) - 15:33, 13 July 2023
- Builds a matrix from scale/rotation/translation components. * '''r''' or '''rotation''': the matrix rotation component (a quaternion)792 bytes (95 words) - 15:30, 13 July 2023
- Returns the rotation of the sprite around Y axis in degrees. '''Returns''' (number) rotation of the Sprite on y in degrees<br/>350 bytes (43 words) - 15:33, 13 July 2023
- Returns the rotation of the sprite around x axis in degrees. '''Returns''' (number) rotation of the Sprite on x in degrees<br/>350 bytes (43 words) - 15:33, 13 July 2023
- Returns the rotation of the sprite in degrees. '''Returns''' (number) rotation of the Sprite in degrees<br/>326 bytes (38 words) - 15:33, 13 July 2023