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From GiderosMobile
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- 300 bytes (34 words) - 02:01, 4 December 2019
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- Sets the alpha transparency of this sprite. 0 means fully transparent and 1 means fully op Sprite:setAlpha(alpha)369 bytes (44 words) - 15:33, 13 July 2023
- Gets color and alpha value of a particle. (color), (alpha) = Particles:getParticleColor(i)431 bytes (49 words) - 21:34, 21 September 2023
- Mesh:setColor(i,color,alpha) '''alpha''': (number, default=1.0) alpha value<br/>782 bytes (101 words) - 15:30, 13 July 2023
- Media:floodFill(x, y, hexColor, alpha, tolerance, blendAlpha) '''alpha''': (number) alpha value<br/>591 bytes (71 words) - 15:32, 13 July 2023
- Sets the alpha channel for all VPAD components. '''alphaOn''': (number) max alpha value when pad is visible on screen (value between 0 and 1)<br/>482 bytes (59 words) - 15:26, 13 July 2023
- Gets the color and alpha of the Pixel or a 4 color-alpha pairs if it has a gradient. '''Returns''' (number) alpha between 0 and 1<br/>405 bytes (52 words) - 15:32, 13 July 2023
- Particles:setParticleColor(i,color,alpha) '''alpha''': (number) alpha value from 0 to 1, default 1 '''optional'''<br/>435 bytes (52 words) - 15:32, 13 July 2023
- Media:drawFill(x, y, width, height, hexColor, alpha, blendAlpha) '''alpha''': (number) alpha value<br/>703 bytes (90 words) - 15:32, 13 July 2023
- ..., g, b, a values to pixel at x,y coordinate (RGB are in range of 0 to 255, alpha is in range of 0 to 1). '''a''': (number) alpha value (between 0 and 1)<br/>1 KB (153 words) - 15:32, 13 July 2023
- Media:drawLine(x0, y0, x1, y1, hexColor, alpha, blendAlpha) '''alpha''': (number) alpha value<br/>664 bytes (95 words) - 15:32, 13 July 2023
- Media:drawText(x, y, text, hexColor, fontSize, alpha) '''alpha''': (number) alpha value<br/>550 bytes (72 words) - 15:32, 13 July 2023
- Media:drawImage(x, y, media, alpha) '''alpha''': (number) alpha value<br/>552 bytes (81 words) - 15:32, 13 July 2023
- Shape:setLineStyle(width,color,alpha) '''alpha''': (number, default = 1) the alpha value of the line color<br/>635 bytes (85 words) - 15:31, 13 July 2023
- Path2D:setLineColor(color,alpha) '''alpha''': (number) opacity of line from 0 to 1, default 1 '''optional'''<br/>351 bytes (43 words) - 15:32, 13 July 2023
- Pixel:setColor(color,alpha) '''alpha''': (number) new alpha value '''optional'''<br/>2 KB (271 words) - 15:32, 13 July 2023
- Path2D:setFillColor(color,alpha) '''alpha''': (number) opacity of fill from 0 to 1, default 1 '''optional'''<br/>447 bytes (56 words) - 15:31, 13 July 2023
- Screen:clear(color,alpha) '''alpha''': (number) background transparency<br/>365 bytes (41 words) - 15:31, 13 July 2023
- TileMap:setTile(x,y,tx,ty,flip,color,alpha) '''alpha''': (number) alpha tint of the tile, default to opaque (1.0) '''optional'''<br/>819 bytes (115 words) - 15:33, 13 July 2023
- Returns color and alpha of the i-th element from the color array. '''Returns''' (number) normalized alpha (0-1)<br/>420 bytes (50 words) - 15:31, 13 July 2023
- Returns the alpha transparency of this sprite. 0 means fully transparent and 1 means fully op '''Returns''' (number) the alpha of the sprite (value between 0-1)<br/>385 bytes (46 words) - 15:33, 13 July 2023