Difference between revisions of "Your first code"

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We have successfully created our first "Hello World" application using Gideros Studio.
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You have successfully created your first "Hello World" application using Gideros Studio.
  
 
=== Displaying on the Device ===
 
=== Displaying on the Device ===
 
Let's display "hello world" to the actual Gideros Player. Type in the following in the code editor:
 
Let's display "hello world" to the actual Gideros Player. Type in the following in the code editor:
 
<source lang="lua">
 
<source lang="lua">
-- HelloWorld.lua test script
 
-- Create a new text field with the text Hello World! The font
 
-- parameter is set to nil, so Gideros will use the default font
 
 
local myTextField = TextField.new(nil, "Hello World!")
 
local myTextField = TextField.new(nil, "Hello World!")
 
-- Position the text field at coordinates 40, 100
 
-- Position the text field at coordinates 40, 100

Revision as of 20:26, 9 May 2020

The Ultimate Guide to Gideros Studio

Your first code

Now that you had an overview of Gideros Studio, let's put it all together with a "Hello World" example.

Hello World Console

Start Gideros Studio

Create a new project, give it a name, e.g. HelloWorld

HelloWorldNewProject.png

Then, right click on Files in the project panel window and select "Add New File"

Add new file.png

Name it "main.lua" (all projects must have a main.lua file initially)

AddNewFileMainLua.png

Double click the main.lua file, then type in the following in the code editor:

print("Hello World")

Now, in the menu bar, select Player → Start Local Player. When the Gideros Player window shows up, the blue Play icon and the red Stop icon become enable.

Click on the Play button and look in the output window at the bottom of Gideros Studio. You will see those three lines:

main.lua is uploading
Uploading finished.
Hello World

You have successfully created your first "Hello World" application using Gideros Studio.

Displaying on the Device

Let's display "hello world" to the actual Gideros Player. Type in the following in the code editor:

local myTextField = TextField.new(nil, "Hello World!")
-- Position the text field at coordinates 40, 100
myTextField:setPosition(40,100)
-- Add the text field to the stage
stage:addChild(myTextField)

Now, in the menu bar, select Player → Start (or click on the Play button).

Voilà, you have now displayed "Hello World!" to the actual screen.


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