Difference between revisions of "X Threads"

From GiderosMobile
Line 12: Line 12:
 
<source lang="lua">require "Threads"
 
<source lang="lua">require "Threads"
 
local thread = Thread.new()
 
local thread = Thread.new()
thread:setFunction(function()  
+
thread:setFunction(function()
 
   local a
 
   local a
   for i = 1, 10000000 do  
+
   for i = 1, 10000000 do
 
     a += 1
 
     a += 1
   end  
+
   end
   return i  
+
   return i
 
end)
 
end)
 
thread:execute()
 
thread:execute()
Line 27: Line 27:
 
</source>
 
</source>
  
{|-
+
=== <translate>Class</translate> ===
| style="width: 50%; vertical-align:top;"|
+
[[Special:MyLanguage/Thread|Thread]]<br/>
 
 
=== <translate>Methods</translate> ===
 
[[Special:MyLanguage/Thread.new|Thread.new]]  ''<translate>Creates a new thread object.</translate>''<br/><!-- GIDEROSMTD:Thread.new() Creates a new thread object. -->
 
[[Special:MyLanguage/Thread:setFunction|Thread:setFunction]]  ''<translate>Sets Lua function that thread will execute.</translate>''<br/><!-- GIDEROSMTD:Thread:setFunction(func) Sets Lua function that thread will execute. -->
 
[[Special:MyLanguage/Thread:execute|Thread:execute]]  ''<translate>Starts/executes our thread</translate>''<br/><!-- GIDEROSMTD:Thread:execute(vararg) Starts/executes our thread -->
 
[[Special:MyLanguage/Thread:resume|Thread:resume]]  ''<translate>Resumes a thread that has been yielded.</translate>''<br/><!-- GIDEROSMTD:Thread:resume(...) Resumes a thread that has been yielded. -->
 
[[Special:MyLanguage/Thread.yield|Thread.yield]]  ''<translate>Pauses executions of thread (only a valid call inside thread function).</translate>''<br/><!-- GIDEROSMTD:Thread.yield(...) Pauses executions of thread (only a valid call inside thread function). -->
 
[[Special:MyLanguage/Thread:status|Thread:status]]  ''<translate>Returns current status of the thread.</translate>''<br/><!-- GIDEROSMTD:Thread:status() Returns current status of the thread. -->
 
[[Special:MyLanguage/Thread:getNumLogicalCores|Thread:getNumLogicalCores]]  ''<translate>Returns number of logical cores on host machine.</translate>''<br/><!-- GIDEROSMTD:Thread:getNumLogicalCores() Returns number of logical cores on host machine. -->
 
[[Special:MyLanguage/Thread:requestTermination|Thread:requestTermination]]  ''<translate>Sets a flag to terminate thread.</translate>''<br/><!-- GIDEROSMTD:Thread:requestTermination() Sets a flag to terminate thread. -->
 
[[Special:MyLanguage/Thread.sendData|Thread.sendData]] ''<translate>Sends data for retrieval by main thread (only a valid call inside thread function).</translate>''<br/><!-- GIDEROSMTD:Thread.sendData(...) Sends data for retrieval by main thread (only a valid call inside thread function). -->
 
[[Special:MyLanguage/Thread:fetchData|Thread:fetchData]]  ''<translate>Returns any data sent by thread sendData call.</translate>''<br/><!-- GIDEROSMTD:Thread:fetchData() Returns any data sent by thread sendData call. -->
 
[[Special:MyLanguage/Thread:getResults|Thread:getResults]]  ''<translate>Get any results from thread.</translate>''<br/><!-- GIDEROSMTD:Thread:getResults(wait_time) Get any results from thread. -->
 
| style="width: 50%; vertical-align:top;"|
 
=== <translate>Events</translate> ===
 
 
 
''none''<br/>
 
 
 
=== <translate>Constants</translate> ===
 
 
 
''none''<br/>
 
 
 
|}
 

Revision as of 23:58, 6 October 2018


Supported platforms: Platform android.pngPlatform ios.pngPlatform pc.pngPlatform mac.pngPlatform winrt.pngPlatform win32.png
Available since: 2018.10

Description

The Threads plugin provides the ability to run Lua code in separate threads, taking advantage of multiple cores where available.

Example

Simple example of getting result from thread.

require "Threads"
local thread = Thread.new()
thread:setFunction(function()
  local a
  for i = 1, 10000000 do
    a += 1
  end
  return i
end)
thread:execute()
local ok = false
while not ok do
  ok = thread:getResult()
end
print("woot!")

Class

Thread