Difference between revisions of "X Threads"

From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight")
 
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__NOTOC__
 
__NOTOC__
<languages />
 
 
<!-- GIDEROSOBJ:Threads -->
 
<!-- GIDEROSOBJ:Threads -->
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform pc.png]][[File:Platform mac.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
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'''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform pc.png]][[File:Platform mac.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
'''<translate>Available since</translate>:''' 2018.10<br/>
+
'''Available since:''' 2018.10<br/>
=== <translate>Description</translate> ===
 
<translate>The Threads plugin provides the ability to run Lua code in separate threads, taking advantage of multiple cores where available.
 
</translate><br/>
 
=== <translate>Example</translate> ===
 
  
'''Simple example of getting result from thread.'''<br/>
+
=== Description ===
<source lang="lua">require "Threads"
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The '''Threads''' plugin provides the ability to run Lua code in separate threads, taking advantage of multiple cores where available.
 +
 
 +
=== Example ===
 +
'''Simple example of getting result from a thread'''
 +
<syntaxhighlight lang="lua">
 +
require "Threads"
 
local thread = Thread.new()
 
local thread = Thread.new()
thread:setFunction(function()  
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thread:setFunction(function()
  local a
+
local a = 0
  for i = 1, 10000000 do  
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for i = 1, 10000000 do
    a += 1
+
a += 1
  end  
+
end
  return i  
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return i
 
end)
 
end)
 
thread:execute()
 
thread:execute()
 
local ok = false
 
local ok = false
 
while not ok do
 
while not ok do
  ok = thread:getResult()
+
ok = thread:getResult()
 
end
 
end
 
print("woot!")
 
print("woot!")
 
</source>
 
</source>
  
{|-
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=== Class ===
| style="width: 50%; vertical-align:top;"|
+
[[Thread]]<br/>
 
 
=== <translate>Methods</translate> ===
 
[[Special:MyLanguage/Thread.new|Thread.new]]  ''<translate>Creates a new thread object.</translate>''<br/><!-- GIDEROSMTD:Thread.new() Creates a new thread object. -->
 
[[Special:MyLanguage/Thread:setFunction|Thread:setFunction]]  ''<translate>Sets Lua function that thread will execute.</translate>''<br/><!-- GIDEROSMTD:Thread:setFunction(func) Sets Lua function that thread will execute. -->
 
[[Special:MyLanguage/Thread:execute|Thread:execute]]  ''<translate>Starts/executes our thread</translate>''<br/><!-- GIDEROSMTD:Thread:execute(vararg) Starts/executes our thread -->
 
[[Special:MyLanguage/Thread:resume|Thread:resume]]  ''<translate>Resumes a thread that has been yielded.</translate>''<br/><!-- GIDEROSMTD:Thread:resume(...) Resumes a thread that has been yielded. -->
 
[[Special:MyLanguage/Thread.yield|Thread.yield]] ''<translate>Pauses executions of thread (only a valid call inside thread function).</translate>''<br/><!-- GIDEROSMTD:Thread.yield(...) Pauses executions of thread (only a valid call inside thread function). -->
 
[[Special:MyLanguage/Thread:status|Thread:status]]  ''<translate>Returns current status of the thread.</translate>''<br/><!-- GIDEROSMTD:Thread:status() Returns current status of the thread. -->
 
[[Special:MyLanguage/Thread:getNumLogicalCores|Thread:getNumLogicalCores]]  ''<translate>Returns number of logical cores on host machine.</translate>''<br/><!-- GIDEROSMTD:Thread:getNumLogicalCores() Returns number of logical cores on host machine. -->
 
[[Special:MyLanguage/Thread:requestTermination|Thread:requestTermination]]  ''<translate>Sets a flag to terminate thread.</translate>''<br/><!-- GIDEROSMTD:Thread:requestTermination() Sets a flag to terminate thread. -->
 
[[Special:MyLanguage/Thread:sendData|Thread:sendData]]  ''<translate>Sends data for retrieval by main thread (only a valid call inside thread function).</translate>''<br/><!-- GIDEROSMTD:Thread:sendData() Sends data for retrieval by main thread (only a valid call inside thread function). -->
 
[[Special:MyLanguage/Thread:fetchData|Thread:fetchData]]  ''<translate>Returns any data sent by thread sendData call.</translate>''<br/><!-- GIDEROSMTD:Thread:fetchData() Returns any data sent by thread sendData call. -->
 
[[Special:MyLanguage/Thread:getResults|Thread:getResults]]  ''<translate>Get any results from thread.</translate>''<br/><!-- GIDEROSMTD:Thread:getResults(wait_time) Get any results from thread. -->
 
| style="width: 50%; vertical-align:top;"|
 
=== <translate>Events</translate> ===
 
 
 
''none''<br/>
 
 
 
=== <translate>Constants</translate> ===
 
 
 
''none''<br/>
 
  
|}
+
{{Thread}}

Latest revision as of 15:32, 13 July 2023

Supported platforms: Platform android.pngPlatform ios.pngPlatform pc.pngPlatform mac.pngPlatform winrt.pngPlatform win32.png
Available since: 2018.10

Description

The Threads plugin provides the ability to run Lua code in separate threads, taking advantage of multiple cores where available.

Example

Simple example of getting result from a thread <syntaxhighlight lang="lua"> require "Threads" local thread = Thread.new() thread:setFunction(function() local a = 0 for i = 1, 10000000 do a += 1 end return i end) thread:execute() local ok = false while not ok do ok = thread:getResult() end print("woot!") </source>

Class

Thread