Difference between revisions of "Viewport:setProjection"

From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight")
 
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__NOTOC__
 
__NOTOC__
<languages />
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'''Available since:''' Gideros 2016.06<br/>
'''<translate>Available since</translate>:''' Gideros 2016.06<br/>
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'''Class:''' [[Viewport]]<br/>
'''<translate>Class</translate>:''' [[Special:MyLanguage/Viewport|Viewport]]<br/>
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=== <translate>Description</translate> ===
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=== Description ===
<translate>Specify a projection matrix to use when displaying the content. Useful for rendering 3D worlds where units are not related to screen dimensions, and where a perspective must be applied.</translate>
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Specifies a projection matrix to use when displaying the content. Useful for rendering 3D worlds where units are not related to screen dimensions, and where a perspective must be applied.
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
Viewport:setProjection(matrix)
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Viewport:setProjection(matrix)
</source>
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</syntaxhighlight>
=== <translate>Parameters</translate> ===
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'''matrix''': (Matrix) <translate>Matrix to transform viewport</translate> <br/>
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=== Parameters ===
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'''matrix''': (Matrix) Matrix to transform viewport<br/>
  
 
{{Viewport}}
 
{{Viewport}}

Latest revision as of 17:12, 20 February 2024

Available since: Gideros 2016.06
Class: Viewport

Description

Specifies a projection matrix to use when displaying the content. Useful for rendering 3D worlds where units are not related to screen dimensions, and where a perspective must be applied.

Viewport:setProjection(matrix)

Parameters

matrix: (Matrix) Matrix to transform viewport