Difference between revisions of "UI Text"

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__TOC__
 
__TOC__
  
<languages />
+
Here you will find various resources to help you create texts in Gideros Studio.
  
<translate>Here you will find various resources to help you create texts in Gideros Studio.</translate>
+
'''note''': you may have to provide your own assets (fonts, gfx, …)
  
 
+
=== Text Wrap @Gideros Wiki ===
<translate>'''note''':You may have to provide your own assets (fonts, gfx, …).</translate>
+
'''Example 1'''
<br/>
+
<syntaxhighlight lang="lua">
 
 
=== <translate>Text Wrap @Gideros Wiki</translate> ===
 
<source lang="lua">
 
 
-- TEXT WRAP FROM GIDEROS WIKI
 
-- TEXT WRAP FROM GIDEROS WIKI
 
local mystring = "Some very long text. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed non risus. Suspendisse lectus tortor, dignissim sit amet, adipiscing nec, ultricies sed, dolor."
 
local mystring = "Some very long text. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed non risus. Suspendisse lectus tortor, dignissim sit amet, adipiscing nec, ultricies sed, dolor."
Line 19: Line 16:
 
textfield:setPosition(8, 16)
 
textfield:setPosition(8, 16)
 
stage:addChild(textfield)
 
stage:addChild(textfield)
</source>
+
</syntaxhighlight>
 
 
=== <translate>TextBox @antix</translate> ===
 
[[File:Textbox.png|128px]]
 
 
 
<source lang="lua">
 
-- @antix
 
TextBox = Core.class(Sprite)
 
 
 
function TextBox:init(options)
 
-- default options
 
local props = {
 
x = 0,
 
y = 0,
 
width = 256, -- constrain width of TextBox to this
 
linePadding = 3, -- pixel gap between text lines
 
color = 0xe0e0e0, -- default text color
 
font = Font:getDefault(),
 
text = "",
 
}
 
 
 
-- overwrite default options
 
if options then
 
for key, value in pairs(options) do
 
props[key]= value
 
end
 
end
 
self.props = props
 
 
 
-- we only need one actual TextField that we will reuse to render our TextBox
 
local brush = TextField.new(props.font, "")
 
self.brush = brush
 
self:redraw()
 
end
 
 
 
-- set new text and redraw
 
function TextBox:setText(text)
 
local props = self.props
 
props.text = text
 
self:redraw()
 
end
 
 
 
-- set new font and redraw
 
function TextBox:setFont(font)
 
local props = self.props
 
props.font = font
 
self:redraw()
 
end
 
 
 
-- redraw the textbox
 
function TextBox:redraw()
 
local props = self.props
 
local font = props.font
 
 
 
-- discard any previous imagery
 
if self:getNumChildren() > 0 then
 
self:removeChildAt(1)
 
end
 
 
 
-- calculate various offsets
 
local lineHeight = font:getLineHeight()
 
local actualHeight = lineHeight + props.linePadding
 
self.lineHeight = lineHeight
 
self.actualHeight = actualHeight
 
 
 
-- split and format text
 
local lines = self:splitText(props.text, font, props.width)
 
self.lines = lines
 
 
 
-- create a blank canvas where we will render our text
 
local canvas = RenderTarget.new(props.width, (#lines + 1) * actualHeight)
 
self.canvas = canvas
 
 
 
local brush = self.brush
 
-- render text to canvas
 
for i = 1, #lines do
 
local line = lines[i]
 
local words = line.words
 
for w = 1, #words do
 
local word = words[w]
 
brush:setText(word.word)
 
brush:setTextColor(word.color)
 
brush:setPosition(word.x + line.x, i * actualHeight)
 
canvas:draw(brush)
 
--print(string.format("word=%s, x=%d, 0x%06x", word.word, word.x, word.color))
 
end
 
end
 
 
 
-- create bitmap to display
 
local bitmap = Bitmap.new(canvas) -- our canvas is the texture)
 
bitmap:setPosition(props.x, props.y)
 
 
 
self:addChild(bitmap)
 
end
 
 
 
-- recolor a single matching string text or all matching text if "all = true"
 
function TextBox:recolor(text, color, all)
 
local brush = self.brush
 
local canvas = self.canvas
 
 
 
local lineHeight = self.lineHeight
 
local actualHeight = self.actualHeight
 
 
 
local lines = self.lines
 
for i = 1, #lines do
 
local line = lines[i]
 
local words = line.words
 
for j = 1, #words do
 
local word = words[j]
 
if word.word == text then
 
canvas:clear(0x000000, 0, word.x + line.x, i * actualHeight - lineHeight, word.width, actualHeight) -- clear area where word was
 
word.color = color
 
brush:setText(word.word)
 
brush:setTextColor(color)
 
brush:setPosition(word.x + line.x, i * actualHeight)
 
canvas:draw(brush) -- draw word
 
if not all then
 
return
 
end
 
end
 
end
 
end
 
end
 
 
 
-- this does the heavy lifting, splitting and formatting text lines and words
 
function TextBox:splitText(text, font, maxWidth)
 
local props = self.props
 
 
 
local spaceWidth = font:getAdvanceX(" ")
 
 
 
local words = {}
 
local lines = {}
 
local wordList = {}
 
 
 
-- split text into words (space separated)
 
local smatch = string.gmatch
 
local pattern = '([^ ]+)'
 
for str in smatch(text, pattern) do
 
words[#words + 1] = str
 
end
 
  
local i = 1 -- which word we are currently processing
+
'''Example 2'''
local x = 0 -- the x offset for any line of text
+
<syntaxhighlight lang="lua">
local lineWidth = 0 -- total width of text in pixels
+
application:setBackgroundColor(0x6c6c6c)
local color = props.color -- initial color
 
local align = "left" -- current alignment
 
local line = ""
 
  
local function newLine()
+
-- some vars
-- calculate offset for aligned text
+
local width = application:getContentWidth()
if align == "left" then
+
local height = application:getContentHeight()
x = 0
 
elseif align == "right" then
 
x = maxWidth - lineWidth
 
elseif align == "center" then
 
x = (maxWidth * 0.5) - (lineWidth * 0.5)
 
end
 
 
lines[#lines + 1] = {
 
color = color,
 
text = line,
 
align = align,
 
width = font:getAdvanceX(line),
 
words = wordList,
 
x = x,
 
}
 
  
lineWidth = 0
+
local mystring = [[
line = ""
+
Some very long text. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed non risus. Suspendisse lectus tortor,
wordList = {}
+
dignissim sit amet, adipiscing nec, ultricies sed, dolor.
i = i + 1
+
xxxxxxxxxxxxxxxxxxxxxTLF_BREAKWORDSxxxxxxxxxxxxxxxxxxxxxxxxTLF_BREAKWORDSxxxxxxxxxxxxxxxxxxxxxxxxTLF_BREAKWORDS,
end
+
Some very long text. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed non risus. Suspendisse lectus tortor,
 
+
dignissim sit amet, adipiscing nec, ultricies sed, dolor.
local done = false
+
Some very long text. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed non risus. Suspendisse lectus tortor,
repeat
+
dignissim sit amet, adipiscing nec, ultricies sed, dolor.
local word = words[i]
 
 
 
if word == "#n#" then
 
-- process line feed
 
newLine()
 
elseif word == "#color#" then
 
-- process text color change
 
color = tonumber(words[i + 1])
 
i = i + 2
 
elseif word == "#align#" then
 
-- process text alignment
 
align = words[i + 1]
 
i = i + 2
 
else
 
-- process a normal word
 
local wordWidth = font:getAdvanceX(word)
 
 
 
local w = {
 
word = word,
 
width = wordWidth,
 
x = lineWidth,
 
color = color,
 
}
 
 
 
if lineWidth + wordWidth + spaceWidth >= maxWidth then
 
-- container width exceeded, create a new line but skip back one word because it needs to appear on the next line
 
i = i - 1
 
newLine()
 
else
 
-- process word normally
 
wordList[#wordList + 1] = w
 
line = line .. " " .. word
 
lineWidth = lineWidth + wordWidth + spaceWidth
 
i = i + 1
 
end
 
end
 
 
 
if i > #words then
 
-- all words processed, append the last line and set exit condition
 
newLine()
 
done = true
 
end
 
until done
 
 
 
return lines
 
end
 
 
 
--[[
 
-- USAGE
 
local textBox = TextBox.new(
 
{
 
  text = "This is a TextBox. It contains text that is automatically split into multiple lines"..
 
" and of course every #color# 0x0066ff word #color# 0x33ff55 can #color# 0x33ffff be"..
 
" #color# 0xff66ff individually #color# 0x00ff00 colored."..
 
" #color# 0xffffff Then there are line breaks which make life..."..
 
" #n# #n# so much easier!!!"..
 
" #n# #n# #color# 0xf00000 #align# right Lets align the text to the right #n#"..
 
" It looks pretty good this way #n# #n# #align# center #color# 0x4080d0 but centered text #n# is always good"..
 
" also #n# #n# #color# 0xf0f0f0 #align# left Well that's a wrap :)",
 
}
 
)
 
stage:addChild(textBox)
 
-- recolor all occurences of "is" to the color magenta
 
textBox:recolor("is", 0xff00ff, true)
 
-- recolor the first occurence of "the" to the color cyan
 
textBox:recolor("the", 0x00ffff)
 
 
]]
 
]]
</source>
+
local textfield = TextField.new(nil, mystring)
 +
textfield:setSample(mystring)
 +
textfield:setLayout( {w=width/3, h=height/2, lineSpacing=2, flags=FontBase.TLF_CENTER|FontBase.TLF_BREAKWORDS} )
 +
textfield:setScale(2)
 +
textfield:setPosition(8, 8)
 +
stage:addChild(textfield)
 +
</syntaxhighlight>
  
=== <translate>Typewriter Style @koeosstudio</translate> ===
+
=== Text Wrap2 @ar2rsawseen ===
<source lang="lua">
+
Please follow this link: '''[[Text Wrap2 @ar2rsawseen]]'''
-- @koeosstudio
 
console = Core.class(Sprite)
 
  
function console:init()
+
=== TextBox @antix ===
local fnt = TTFont.new("Assets/arial.ttf", 20)
+
[[File:Textbox.png|128px]]
self.txt = TextField.new(fnt, nil)
 
self.txt:setLayout({w = 300, flags=FontBase.TLF_LEFT})
 
self.txt:setAnchorPoint(0, 0)
 
self:addChild(self.txt)
 
self.allowType = true
 
 
 
-- Simple scroll function
 
local z = nil
 
self:addEventListener(Event.MOUSE_DOWN, function (event)
 
z = event.y - self.txt:getY()
 
end)
 
self:addEventListener(Event.MOUSE_MOVE, function (event)
 
self.txt:setY(event.y - z)
 
end)
 
end
 
  
function console:tWrite(txtToPrint)
+
Please follow this link: '''[[TextBox @antix]]'''
if self.allowType then
 
self.allowType = false
 
local i = 1
 
self.txt:setText(self.txt:getText()..'\n')
 
  
local function typeFunc()
+
=== TypeWriter @mokalux ===
self.txt:setText(self.txt:getText()..string.sub(txtToPrint, i, i))
+
Please follow this link: '''[[TypeWriter @mokalux]]'''
i = i + 1
 
 
if i > string.len(txtToPrint) then
 
self.allowType = true
 
self:removeEventListener(Event.ENTER_FRAME, typeFunc)
 
end
 
end
 
  
self:addEventListener(Event.ENTER_FRAME, typeFunc)
 
end
 
end
 
  
-- Usage
+
{{GIDEROS IMPORTANT LINKS}}
application:setLogicalDimensions(480, 800)
 
local myconsole = console.new()
 
stage:addChild(myconsole)
 
-- Generate sample txt
 
local s = ""
 
for i = 1, 10 do
 
s = s.."TextField with typewriter effect. Drag to Scroll.\n\n"
 
end
 
-- Print
 
myconsole:tWrite(s)
 
</source>
 

Latest revision as of 23:45, 18 November 2023

Here you will find various resources to help you create texts in Gideros Studio.

note: you may have to provide your own assets (fonts, gfx, …)

Text Wrap @Gideros Wiki

Example 1

-- TEXT WRAP FROM GIDEROS WIKI
local mystring = "Some very long text. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed non risus. Suspendisse lectus tortor, dignissim sit amet, adipiscing nec, ultricies sed, dolor."
local textfield = TextField.new(nil, mystring)
textfield:setScale(2)
textfield:setSample(mystring)
textfield:setLayout( {w=144, h=100, lineSpacing=7, flags=FontBase.TLF_CENTER} )
textfield:setPosition(8, 16)
stage:addChild(textfield)

Example 2

application:setBackgroundColor(0x6c6c6c)

-- some vars
local width = application:getContentWidth()
local height = application:getContentHeight()

local mystring = [[
Some very long text. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed non risus. Suspendisse lectus tortor,
dignissim sit amet, adipiscing nec, ultricies sed, dolor.
xxxxxxxxxxxxxxxxxxxxxTLF_BREAKWORDSxxxxxxxxxxxxxxxxxxxxxxxxTLF_BREAKWORDSxxxxxxxxxxxxxxxxxxxxxxxxTLF_BREAKWORDS,
Some very long text. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed non risus. Suspendisse lectus tortor,
dignissim sit amet, adipiscing nec, ultricies sed, dolor.
Some very long text. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed non risus. Suspendisse lectus tortor,
dignissim sit amet, adipiscing nec, ultricies sed, dolor.
]]
local textfield = TextField.new(nil, mystring)
textfield:setSample(mystring)
textfield:setLayout( {w=width/3, h=height/2, lineSpacing=2, flags=FontBase.TLF_CENTER|FontBase.TLF_BREAKWORDS} )
textfield:setScale(2)
textfield:setPosition(8, 8)
stage:addChild(textfield)

Text Wrap2 @ar2rsawseen

Please follow this link: Text Wrap2 @ar2rsawseen

TextBox @antix

Textbox.png

Please follow this link: TextBox @antix

TypeWriter @mokalux

Please follow this link: TypeWriter @mokalux